7 #ifndef NAZARA_ABSTRACTRENDERQUEUE_HPP     8 #define NAZARA_ABSTRACTRENDERQUEUE_HPP    10 #include <Nazara/Prerequesites.hpp>    11 #include <Nazara/Core/Color.hpp>    12 #include <Nazara/Core/SparsePtr.hpp>    13 #include <Nazara/Graphics/Config.hpp>    14 #include <Nazara/Math/Box.hpp>    15 #include <Nazara/Math/Matrix4.hpp>    24     struct VertexStruct_XYZ_Color_UV;
    29             struct DirectionalLight;
    48             virtual void AddDrawable(
int renderOrder, 
const Drawable* drawable) = 0;
    49             virtual void AddDirectionalLight(
const DirectionalLight& light);
    50             virtual void AddMesh(
int renderOrder, 
const Material* material, 
const MeshData& meshData, 
const Boxf& meshAABB, 
const Matrix4f& transformMatrix) = 0;
    51             virtual void AddPointLight(
const PointLight& light);
    52             virtual void AddSpotLight(
const SpotLight& light);
    53             virtual void AddSprites(
int renderOrder, 
const Material* material, 
const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, 
const Texture* overlay = 
nullptr) = 0;
    55             virtual void Clear(
bool fully = 
false);
    60             struct DirectionalLight
    92                 float innerAngleCosine;
    94                 float outerAngleCosine;
    95                 float outerAngleTangent;
    99             std::vector<DirectionalLight> directionalLights;
   100             std::vector<PointLight> pointLights;
   101             std::vector<SpotLight> spotLights;
   105 #endif // NAZARA_ABSTRACTRENDERQUEUE_HPP Core class that represents a color. 
Definition: Color.hpp:18
 
TODO: Inherit SoundEmitter from Node. 
Definition: Algorithm.hpp:12
 
Graphics class that represents the rendering queue for our scene. 
Definition: AbstractRenderQueue.hpp:26
 
Core class that represents a pointer and the step between two elements. 
Definition: SparsePtr.hpp:19
 
Graphics class that represents a material. 
Definition: Material.hpp:51
 
Graphics class that represents something drawable for our scene. 
Definition: Drawable.hpp:15