7 #ifndef NAZARA_DEFERREDFOGPASS_HPP 8 #define NAZARA_DEFERREDFOGPASS_HPP 10 #include <Nazara/Prerequesites.hpp> 11 #include <Nazara/Graphics/DeferredRenderPass.hpp> 12 #include <Nazara/Renderer/RenderStates.hpp> 13 #include <Nazara/Renderer/Shader.hpp> 14 #include <Nazara/Renderer/TextureSampler.hpp> 24 bool Process(
const SceneData& sceneData,
unsigned int firstWorkTexture,
unsigned int secondWorkTexture)
const override;
27 RenderStates m_states;
29 TextureSampler m_pointSampler;
30 int m_shaderEyePositionLocation;
34 #endif // NAZARA_DEFERREDFOGPASS_HPP TODO: Inherit SoundEmitter from Node.
Definition: Algorithm.hpp:12
Graphics class that represents the pass for rendering in deferred rendering.
Definition: DeferredRenderPass.hpp:22
Graphics class that represents the pass for fog in deferred rendering.
Definition: DeferredFogPass.hpp:18