Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
ParticleGroupComponent.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <NDK/Component.hpp>
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namespace
Ndk
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{
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class
ParticleGroupComponent;
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using
ParticleGroupComponentHandle =
Nz::ObjectHandle<ParticleGroupComponent>
;
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class
NDK_API
ParticleGroupComponent
:
public
Component<ParticleGroupComponent>,
public
Nz::ParticleGroup,
public
Nz::HandledObject<ParticleGroupComponent>
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{
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public
:
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inline
ParticleGroupComponent
(
unsigned
int
maxParticleCount, Nz::ParticleLayout layout);
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inline
ParticleGroupComponent
(
unsigned
int
maxParticleCount,
Nz::ParticleDeclarationConstRef
declaration);
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ParticleGroupComponent
(
const
ParticleGroupComponent
&) =
default
;
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~
ParticleGroupComponent
() =
default
;
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void
AddEmitter(
Entity
* emitter);
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using
ParticleGroup::AddEmitter;
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void
RemoveEmitter(
Entity
* emitter);
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using
ParticleGroup::RemoveEmitter;
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static
ComponentIndex componentIndex;
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};
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}
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#include <NDK/Components/ParticleGroupComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#endif // NDK_SERVER
Ndk
TODO: For now is unable to display different color in the history, it needs a RichTextDrawer to do so...
Definition:
Algorithm.hpp:12
Ndk::Entity
NDK class that represents an entity in a world.
Definition:
Entity.hpp:28
Nz::ObjectRef< const ParticleDeclaration >
Ndk::ParticleGroupComponent
NDK class that represents the component for a group of particles.
Definition:
ParticleGroupComponent.hpp:20
Nz::ObjectHandle< ParticleGroupComponent >
SDK
include
NDK
Components
ParticleGroupComponent.hpp
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