Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::CollisionComponent2D, including all inherited members.
BaseComponent(ComponentIndex componentIndex) | Ndk::BaseComponent | inline |
BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
Clone() const override (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
CollisionComponent2D(Nz::Collider2DRef geom=Nz::Collider2DRef()) | Ndk::CollisionComponent2D | inline |
CollisionComponent2D(const CollisionComponent2D &collision) | Ndk::CollisionComponent2D | inline |
Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
componentIndex (defined in Ndk::CollisionComponent2D) | Ndk::CollisionComponent2D | static |
Factory typedef (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
GetAABB() const | Ndk::CollisionComponent2D | inline |
GetEntity() const | Ndk::BaseComponent | inline |
GetGeom() const | Ndk::CollisionComponent2D | inline |
GetIndex() const | Ndk::BaseComponent | inline |
GetMaxComponentIndex() | Ndk::BaseComponent | inlinestatic |
m_componentIndex (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
m_entity (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
operator=(Nz::Collider2DRef geom) | Ndk::CollisionComponent2D | inline |
operator=(CollisionComponent2D &&collision)=default (defined in Ndk::CollisionComponent2D) | Ndk::CollisionComponent2D | |
operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
PhysicsSystem2D (defined in Ndk::CollisionComponent2D) | Ndk::CollisionComponent2D | friend |
RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc) | Ndk::BaseComponent | inlineprotectedstatic |
SetGeom(Nz::Collider2DRef geom) | Ndk::CollisionComponent2D | |
~BaseComponent() (defined in Ndk::BaseComponent) | Ndk::BaseComponent | virtual |
~CollisionComponent2D()=default (defined in Ndk::CollisionComponent2D) | Ndk::CollisionComponent2D | |
~Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | virtual |