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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::CollisionComponent3D, including all inherited members.
| BaseComponent(ComponentIndex componentIndex) | Ndk::BaseComponent | inline |
| BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| Clone() const override (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
| CollisionComponent3D(Nz::Collider3DRef geom=Nz::Collider3DRef()) | Ndk::CollisionComponent3D | inline |
| CollisionComponent3D(const CollisionComponent3D &collision) | Ndk::CollisionComponent3D | inline |
| Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
| componentIndex (defined in Ndk::CollisionComponent3D) | Ndk::CollisionComponent3D | static |
| Factory typedef (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| GetEntity() const | Ndk::BaseComponent | inline |
| GetGeom() const | Ndk::CollisionComponent3D | inline |
| GetIndex() const | Ndk::BaseComponent | inline |
| GetMaxComponentIndex() | Ndk::BaseComponent | inlinestatic |
| m_componentIndex (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| m_entity (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| operator=(Nz::Collider3DRef geom) | Ndk::CollisionComponent3D | inline |
| operator=(CollisionComponent3D &&collision)=default (defined in Ndk::CollisionComponent3D) | Ndk::CollisionComponent3D | |
| operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| PhysicsSystem3D (defined in Ndk::CollisionComponent3D) | Ndk::CollisionComponent3D | friend |
| RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
| RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
| Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc) | Ndk::BaseComponent | inlineprotectedstatic |
| SetGeom(Nz::Collider3DRef geom) | Ndk::CollisionComponent3D | |
| ~BaseComponent() (defined in Ndk::BaseComponent) | Ndk::BaseComponent | virtual |
| ~CollisionComponent3D()=default (defined in Ndk::CollisionComponent3D) | Ndk::CollisionComponent3D | |
| ~Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | virtual |