Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::CollisionComponent3D Member List

This is the complete list of members for Ndk::CollisionComponent3D, including all inherited members.

BaseComponent(ComponentIndex componentIndex)Ndk::BaseComponentinline
BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
Clone() const override (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
CollisionComponent3D(Nz::Collider3DRef geom=Nz::Collider3DRef())Ndk::CollisionComponent3Dinline
CollisionComponent3D(const CollisionComponent3D &collision)Ndk::CollisionComponent3Dinline
Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
componentIndex (defined in Ndk::CollisionComponent3D)Ndk::CollisionComponent3Dstatic
Factory typedef (defined in Ndk::BaseComponent)Ndk::BaseComponent
GetEntity() constNdk::BaseComponentinline
GetGeom() constNdk::CollisionComponent3Dinline
GetIndex() constNdk::BaseComponentinline
GetMaxComponentIndex()Ndk::BaseComponentinlinestatic
m_componentIndex (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
m_entity (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
operator=(Nz::Collider3DRef geom)Ndk::CollisionComponent3Dinline
operator=(CollisionComponent3D &&collision)=default (defined in Ndk::CollisionComponent3D)Ndk::CollisionComponent3D
operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent)Ndk::BaseComponent
operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
PhysicsSystem3D (defined in Ndk::CollisionComponent3D)Ndk::CollisionComponent3Dfriend
RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)Ndk::BaseComponentinlineprotectedstatic
SetGeom(Nz::Collider3DRef geom)Ndk::CollisionComponent3D
~BaseComponent() (defined in Ndk::BaseComponent)Ndk::BaseComponentvirtual
~CollisionComponent3D()=default (defined in Ndk::CollisionComponent3D)Ndk::CollisionComponent3D
~Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >virtual