Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
Ndk::EntityOwner Member List
This is the complete list of members for
Ndk::EntityOwner
, including all inherited members.
EntityOwner
()=default (defined in
Ndk::EntityOwner
)
Ndk::EntityOwner
EntityOwner
(Entity *entity)
Ndk::EntityOwner
inline
explicit
EntityOwner
(const EntityOwner &handle)=delete (defined in
Ndk::EntityOwner
)
Ndk::EntityOwner
EntityOwner
(EntityOwner &&handle) noexcept=default (defined in
Ndk::EntityOwner
)
Ndk::EntityOwner
GetObject
() const
Nz::ObjectHandle< Entity >
InvalidHandle
(defined in
Nz::ObjectHandle< Entity >
)
Nz::ObjectHandle< Entity >
static
IsValid
() const
Nz::ObjectHandle< Entity >
m_object
(defined in
Nz::ObjectHandle< Entity >
)
Nz::ObjectHandle< Entity >
protected
ObjectHandle
()
Nz::ObjectHandle< Entity >
ObjectHandle
(Entity *object)
Nz::ObjectHandle< Entity >
explicit
ObjectHandle
(const ObjectHandle &handle)
Nz::ObjectHandle< Entity >
ObjectHandle
(ObjectHandle &&handle) noexcept
Nz::ObjectHandle< Entity >
OnObjectDestroyed
()
Nz::ObjectHandle< Entity >
protected
OnObjectMoved
(Entity *newObject)
Nz::ObjectHandle< Entity >
protected
operator bool
() const
Nz::ObjectHandle< Entity >
explicit
operator Entity *
() const
Nz::ObjectHandle< Entity >
operator->
() const
Nz::ObjectHandle< Entity >
operator=
(Entity *entity)
Ndk::EntityOwner
inline
operator=
(const EntityOwner &handle)=delete (defined in
Ndk::EntityOwner
)
Ndk::EntityOwner
operator=
(EntityOwner &&handle) noexcept=default (defined in
Ndk::EntityOwner
)
Ndk::EntityOwner
ObjectHandle< Entity >::operator=
(Entity *object)
Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::operator=
(const ObjectHandle &handle)
Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::operator=
(ObjectHandle &&handle) noexcept
Nz::ObjectHandle< Entity >
Reset
(Entity *entity=nullptr)
Ndk::EntityOwner
inline
Reset
(EntityOwner &&handle)
Ndk::EntityOwner
inline
ObjectHandle< Entity >::Reset
(Entity *object=nullptr)
Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::Reset
(const ObjectHandle &handle)
Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::Reset
(ObjectHandle &&handle) noexcept
Nz::ObjectHandle< Entity >
Swap
(ObjectHandle &handle)
Nz::ObjectHandle< Entity >
ToString
() const
Nz::ObjectHandle< Entity >
~EntityOwner
()
Ndk::EntityOwner
inline
~ObjectHandle
()
Nz::ObjectHandle< Entity >
Generated by
1.8.13