Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::EntityOwner Member List

This is the complete list of members for Ndk::EntityOwner, including all inherited members.

EntityOwner()=default (defined in Ndk::EntityOwner)Ndk::EntityOwner
EntityOwner(Entity *entity)Ndk::EntityOwnerinlineexplicit
EntityOwner(const EntityOwner &handle)=delete (defined in Ndk::EntityOwner)Ndk::EntityOwner
EntityOwner(EntityOwner &&handle) noexcept=default (defined in Ndk::EntityOwner)Ndk::EntityOwner
GetObject() constNz::ObjectHandle< Entity >
InvalidHandle (defined in Nz::ObjectHandle< Entity >)Nz::ObjectHandle< Entity >static
IsValid() constNz::ObjectHandle< Entity >
m_object (defined in Nz::ObjectHandle< Entity >)Nz::ObjectHandle< Entity >protected
ObjectHandle()Nz::ObjectHandle< Entity >
ObjectHandle(Entity *object)Nz::ObjectHandle< Entity >explicit
ObjectHandle(const ObjectHandle &handle)Nz::ObjectHandle< Entity >
ObjectHandle(ObjectHandle &&handle) noexceptNz::ObjectHandle< Entity >
OnObjectDestroyed()Nz::ObjectHandle< Entity >protected
OnObjectMoved(Entity *newObject)Nz::ObjectHandle< Entity >protected
operator bool() constNz::ObjectHandle< Entity >explicit
operator Entity *() constNz::ObjectHandle< Entity >
operator->() constNz::ObjectHandle< Entity >
operator=(Entity *entity)Ndk::EntityOwnerinline
operator=(const EntityOwner &handle)=delete (defined in Ndk::EntityOwner)Ndk::EntityOwner
operator=(EntityOwner &&handle) noexcept=default (defined in Ndk::EntityOwner)Ndk::EntityOwner
ObjectHandle< Entity >::operator=(Entity *object)Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::operator=(const ObjectHandle &handle)Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::operator=(ObjectHandle &&handle) noexceptNz::ObjectHandle< Entity >
Reset(Entity *entity=nullptr)Ndk::EntityOwnerinline
Reset(EntityOwner &&handle)Ndk::EntityOwnerinline
ObjectHandle< Entity >::Reset(Entity *object=nullptr)Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::Reset(const ObjectHandle &handle)Nz::ObjectHandle< Entity >
ObjectHandle< Entity >::Reset(ObjectHandle &&handle) noexceptNz::ObjectHandle< Entity >
Swap(ObjectHandle &handle)Nz::ObjectHandle< Entity >
ToString() constNz::ObjectHandle< Entity >
~EntityOwner()Ndk::EntityOwnerinline
~ObjectHandle()Nz::ObjectHandle< Entity >