Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::ListenerSystem, including all inherited members.
BaseSystem(SystemIndex systemId) | Ndk::BaseSystem | inline |
BaseSystem(const BaseSystem &)=delete (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
BaseSystem(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
Enable(bool enable=true) | Ndk::BaseSystem | inline |
Excludes() | Ndk::BaseSystem | protected |
Excludes() | Ndk::BaseSystem | protected |
ExcludesComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
Filters(const Entity *entity) const | Ndk::BaseSystem | |
GetEntities() const | Ndk::BaseSystem | inline |
GetFixedUpdateRate() const | Ndk::BaseSystem | inline |
GetIndex() const | Ndk::BaseSystem | inline |
GetMaximumUpdateRate() const | Ndk::BaseSystem | inline |
GetNextIndex() | Ndk::BaseSystem | inlineprotectedstatic |
GetUpdateOrder() const | Ndk::BaseSystem | inline |
GetWorld() const | Ndk::BaseSystem | inline |
HasEntity(const Entity *entity) const | Ndk::BaseSystem | inline |
IsEnabled() const | Ndk::BaseSystem | inline |
ListenerSystem() | Ndk::ListenerSystem | |
operator=(const System &)=delete (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
operator=(System &&)=default (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
operator=(const BaseSystem &)=delete (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
operator=(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
RegisterSystem() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | static |
Requires() | Ndk::BaseSystem | protected |
Requires() | Ndk::BaseSystem | protected |
RequiresAny() | Ndk::BaseSystem | protected |
RequiresAny() | Ndk::BaseSystem | protected |
RequiresAnyComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
RequiresComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
SetFixedUpdateRate(float updatePerSecond) | Ndk::BaseSystem | inline |
SetMaximumUpdateRate(float updatePerSecond) | Ndk::BaseSystem | inline |
SetUpdateOrder(int updateOrder) | Ndk::BaseSystem | |
System() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
System(const System &)=delete (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
System(System &&)=default (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
systemIndex (defined in Ndk::ListenerSystem) | Ndk::ListenerSystem | static |
Update(float elapsedTime) | Ndk::BaseSystem | inline |
~BaseSystem() | Ndk::BaseSystem | virtual |
~ListenerSystem()=default (defined in Ndk::ListenerSystem) | Ndk::ListenerSystem | |
~System() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | virtual |