Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::PhysicsComponent2D Member List

This is the complete list of members for Ndk::PhysicsComponent2D, including all inherited members.

AddForce(const Nz::Vector2f &force, Nz::CoordSys coordSys=Nz::CoordSys_Global)Ndk::PhysicsComponent2Dinline
AddForce(const Nz::Vector2f &force, const Nz::Vector2f &point, Nz::CoordSys coordSys=Nz::CoordSys_Global)Ndk::PhysicsComponent2Dinline
AddTorque(float torque)Ndk::PhysicsComponent2Dinline
BaseComponent(ComponentIndex componentIndex)Ndk::BaseComponentinline
BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
Clone() const override (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
CollisionComponent2D (defined in Ndk::PhysicsComponent2D)Ndk::PhysicsComponent2Dfriend
Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
componentIndex (defined in Ndk::PhysicsComponent2D)Ndk::PhysicsComponent2Dstatic
Factory typedef (defined in Ndk::BaseComponent)Ndk::BaseComponent
GetAABB() constNdk::PhysicsComponent2Dinline
GetAngularVelocity() constNdk::PhysicsComponent2Dinline
GetCenterOfGravity(Nz::CoordSys coordSys=Nz::CoordSys_Local) constNdk::PhysicsComponent2Dinline
GetEntity() constNdk::BaseComponentinline
GetIndex() constNdk::BaseComponentinline
GetMass() constNdk::PhysicsComponent2Dinline
GetMaxComponentIndex()Ndk::BaseComponentinlinestatic
GetPosition() constNdk::PhysicsComponent2Dinline
GetRotation() constNdk::PhysicsComponent2Dinline
GetVelocity() constNdk::PhysicsComponent2Dinline
IsSleeping() constNdk::PhysicsComponent2Dinline
m_componentIndex (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
m_entity (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent)Ndk::BaseComponent
operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
PhysicsComponent2D()=default (defined in Ndk::PhysicsComponent2D)Ndk::PhysicsComponent2D
PhysicsComponent2D(const PhysicsComponent2D &physics)Ndk::PhysicsComponent2Dinline
PhysicsSystem2D (defined in Ndk::PhysicsComponent2D)Ndk::PhysicsComponent2Dfriend
RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)Ndk::BaseComponentinlineprotectedstatic
SetAngularVelocity(float angularVelocity)Ndk::PhysicsComponent2Dinline
SetMass(float mass)Ndk::PhysicsComponent2Dinline
SetMassCenter(const Nz::Vector2f &center)Ndk::PhysicsComponent2Dinline
SetPosition(const Nz::Vector2f &position)Ndk::PhysicsComponent2Dinline
SetRotation(float rotation)Ndk::PhysicsComponent2Dinline
SetVelocity(const Nz::Vector2f &velocity)Ndk::PhysicsComponent2Dinline
~BaseComponent() (defined in Ndk::BaseComponent)Ndk::BaseComponentvirtual
~Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >virtual
~PhysicsComponent2D()=default (defined in Ndk::PhysicsComponent2D)Ndk::PhysicsComponent2D