Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::PhysicsComponent2D, including all inherited members.
AddForce(const Nz::Vector2f &force, Nz::CoordSys coordSys=Nz::CoordSys_Global) | Ndk::PhysicsComponent2D | inline |
AddForce(const Nz::Vector2f &force, const Nz::Vector2f &point, Nz::CoordSys coordSys=Nz::CoordSys_Global) | Ndk::PhysicsComponent2D | inline |
AddTorque(float torque) | Ndk::PhysicsComponent2D | inline |
BaseComponent(ComponentIndex componentIndex) | Ndk::BaseComponent | inline |
BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
Clone() const override (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
CollisionComponent2D (defined in Ndk::PhysicsComponent2D) | Ndk::PhysicsComponent2D | friend |
Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
componentIndex (defined in Ndk::PhysicsComponent2D) | Ndk::PhysicsComponent2D | static |
Factory typedef (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
GetAABB() const | Ndk::PhysicsComponent2D | inline |
GetAngularVelocity() const | Ndk::PhysicsComponent2D | inline |
GetCenterOfGravity(Nz::CoordSys coordSys=Nz::CoordSys_Local) const | Ndk::PhysicsComponent2D | inline |
GetEntity() const | Ndk::BaseComponent | inline |
GetIndex() const | Ndk::BaseComponent | inline |
GetMass() const | Ndk::PhysicsComponent2D | inline |
GetMaxComponentIndex() | Ndk::BaseComponent | inlinestatic |
GetPosition() const | Ndk::PhysicsComponent2D | inline |
GetRotation() const | Ndk::PhysicsComponent2D | inline |
GetVelocity() const | Ndk::PhysicsComponent2D | inline |
IsSleeping() const | Ndk::PhysicsComponent2D | inline |
m_componentIndex (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
m_entity (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
PhysicsComponent2D()=default (defined in Ndk::PhysicsComponent2D) | Ndk::PhysicsComponent2D | |
PhysicsComponent2D(const PhysicsComponent2D &physics) | Ndk::PhysicsComponent2D | inline |
PhysicsSystem2D (defined in Ndk::PhysicsComponent2D) | Ndk::PhysicsComponent2D | friend |
RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc) | Ndk::BaseComponent | inlineprotectedstatic |
SetAngularVelocity(float angularVelocity) | Ndk::PhysicsComponent2D | inline |
SetMass(float mass) | Ndk::PhysicsComponent2D | inline |
SetMassCenter(const Nz::Vector2f ¢er) | Ndk::PhysicsComponent2D | inline |
SetPosition(const Nz::Vector2f &position) | Ndk::PhysicsComponent2D | inline |
SetRotation(float rotation) | Ndk::PhysicsComponent2D | inline |
SetVelocity(const Nz::Vector2f &velocity) | Ndk::PhysicsComponent2D | inline |
~BaseComponent() (defined in Ndk::BaseComponent) | Ndk::BaseComponent | virtual |
~Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | virtual |
~PhysicsComponent2D()=default (defined in Ndk::PhysicsComponent2D) | Ndk::PhysicsComponent2D |