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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::PhysicsComponent3D, including all inherited members.
| AddForce(const Nz::Vector3f &force, Nz::CoordSys coordSys=Nz::CoordSys_Global) | Ndk::PhysicsComponent3D | inline |
| AddForce(const Nz::Vector3f &force, const Nz::Vector3f &point, Nz::CoordSys coordSys=Nz::CoordSys_Global) | Ndk::PhysicsComponent3D | inline |
| AddTorque(const Nz::Vector3f &torque, Nz::CoordSys coordSys=Nz::CoordSys_Global) | Ndk::PhysicsComponent3D | inline |
| BaseComponent(ComponentIndex componentIndex) | Ndk::BaseComponent | inline |
| BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| Clone() const override (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
| CollisionComponent3D (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D | friend |
| Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | |
| componentIndex (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D | static |
| EnableAutoSleep(bool autoSleep) | Ndk::PhysicsComponent3D | inline |
| Factory typedef (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| GetAABB() const | Ndk::PhysicsComponent3D | inline |
| GetAngularVelocity() const | Ndk::PhysicsComponent3D | inline |
| GetEntity() const | Ndk::BaseComponent | inline |
| GetGravityFactor() const | Ndk::PhysicsComponent3D | inline |
| GetIndex() const | Ndk::BaseComponent | inline |
| GetMass() const | Ndk::PhysicsComponent3D | inline |
| GetMassCenter(Nz::CoordSys coordSys=Nz::CoordSys_Local) const | Ndk::PhysicsComponent3D | inline |
| GetMatrix() const | Ndk::PhysicsComponent3D | inline |
| GetMaxComponentIndex() | Ndk::BaseComponent | inlinestatic |
| GetPosition() const | Ndk::PhysicsComponent3D | inline |
| GetRotation() const | Ndk::PhysicsComponent3D | inline |
| GetVelocity() const | Ndk::PhysicsComponent3D | inline |
| IsAutoSleepEnabled() const | Ndk::PhysicsComponent3D | inline |
| IsMoveable() const (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D | |
| IsSleeping() const | Ndk::PhysicsComponent3D | inline |
| m_componentIndex (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| m_entity (defined in Ndk::BaseComponent) | Ndk::BaseComponent | protected |
| operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent) | Ndk::BaseComponent | |
| PhysicsComponent3D()=default (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D | |
| PhysicsComponent3D(const PhysicsComponent3D &physics) | Ndk::PhysicsComponent3D | inline |
| PhysicsSystem3D (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D | friend |
| RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
| RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | static |
| Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc) | Ndk::BaseComponent | inlineprotectedstatic |
| SetAngularVelocity(const Nz::Vector3f &angularVelocity) | Ndk::PhysicsComponent3D | inline |
| SetGravityFactor(float gravityFactor) | Ndk::PhysicsComponent3D | inline |
| SetMass(float mass) | Ndk::PhysicsComponent3D | inline |
| SetMassCenter(const Nz::Vector3f ¢er) | Ndk::PhysicsComponent3D | inline |
| SetPosition(const Nz::Vector3f &position) | Ndk::PhysicsComponent3D | inline |
| SetRotation(const Nz::Quaternionf &rotation) | Ndk::PhysicsComponent3D | inline |
| SetVelocity(const Nz::Vector3f &velocity) | Ndk::PhysicsComponent3D | inline |
| ~BaseComponent() (defined in Ndk::BaseComponent) | Ndk::BaseComponent | virtual |
| ~Component() (defined in Ndk::Component< ComponentType >) | Ndk::Component< ComponentType > | virtual |
| ~PhysicsComponent3D()=default (defined in Ndk::PhysicsComponent3D) | Ndk::PhysicsComponent3D |