Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::PhysicsComponent3D Member List

This is the complete list of members for Ndk::PhysicsComponent3D, including all inherited members.

AddForce(const Nz::Vector3f &force, Nz::CoordSys coordSys=Nz::CoordSys_Global)Ndk::PhysicsComponent3Dinline
AddForce(const Nz::Vector3f &force, const Nz::Vector3f &point, Nz::CoordSys coordSys=Nz::CoordSys_Global)Ndk::PhysicsComponent3Dinline
AddTorque(const Nz::Vector3f &torque, Nz::CoordSys coordSys=Nz::CoordSys_Global)Ndk::PhysicsComponent3Dinline
BaseComponent(ComponentIndex componentIndex)Ndk::BaseComponentinline
BaseComponent(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
BaseComponent(const BaseComponent &)=default (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
Clone() const override (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
CollisionComponent3D (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3Dfriend
Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >
componentIndex (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3Dstatic
EnableAutoSleep(bool autoSleep)Ndk::PhysicsComponent3Dinline
Factory typedef (defined in Ndk::BaseComponent)Ndk::BaseComponent
GetAABB() constNdk::PhysicsComponent3Dinline
GetAngularVelocity() constNdk::PhysicsComponent3Dinline
GetEntity() constNdk::BaseComponentinline
GetGravityFactor() constNdk::PhysicsComponent3Dinline
GetIndex() constNdk::BaseComponentinline
GetMass() constNdk::PhysicsComponent3Dinline
GetMassCenter(Nz::CoordSys coordSys=Nz::CoordSys_Local) constNdk::PhysicsComponent3Dinline
GetMatrix() constNdk::PhysicsComponent3Dinline
GetMaxComponentIndex()Ndk::BaseComponentinlinestatic
GetPosition() constNdk::PhysicsComponent3Dinline
GetRotation() constNdk::PhysicsComponent3Dinline
GetVelocity() constNdk::PhysicsComponent3Dinline
IsAutoSleepEnabled() constNdk::PhysicsComponent3Dinline
IsMoveable() const (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3D
IsSleeping() constNdk::PhysicsComponent3Dinline
m_componentIndex (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
m_entity (defined in Ndk::BaseComponent)Ndk::BaseComponentprotected
operator=(const BaseComponent &)=delete (defined in Ndk::BaseComponent)Ndk::BaseComponent
operator=(BaseComponent &&)=default (defined in Ndk::BaseComponent)Ndk::BaseComponent
PhysicsComponent3D()=default (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3D
PhysicsComponent3D(const PhysicsComponent3D &physics)Ndk::PhysicsComponent3Dinline
PhysicsSystem3D (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3Dfriend
RegisterComponent(ComponentId id) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
RegisterComponent(const char(&name)[N]) (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >static
Ndk::BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)Ndk::BaseComponentinlineprotectedstatic
SetAngularVelocity(const Nz::Vector3f &angularVelocity)Ndk::PhysicsComponent3Dinline
SetGravityFactor(float gravityFactor)Ndk::PhysicsComponent3Dinline
SetMass(float mass)Ndk::PhysicsComponent3Dinline
SetMassCenter(const Nz::Vector3f &center)Ndk::PhysicsComponent3Dinline
SetPosition(const Nz::Vector3f &position)Ndk::PhysicsComponent3Dinline
SetRotation(const Nz::Quaternionf &rotation)Ndk::PhysicsComponent3Dinline
SetVelocity(const Nz::Vector3f &velocity)Ndk::PhysicsComponent3Dinline
~BaseComponent() (defined in Ndk::BaseComponent)Ndk::BaseComponentvirtual
~Component() (defined in Ndk::Component< ComponentType >)Ndk::Component< ComponentType >virtual
~PhysicsComponent3D()=default (defined in Ndk::PhysicsComponent3D)Ndk::PhysicsComponent3D