Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::PhysicsSystem2D Member List

This is the complete list of members for Ndk::PhysicsSystem2D, including all inherited members.

BaseSystem(SystemIndex systemId)Ndk::BaseSysteminline
BaseSystem(const BaseSystem &)=delete (defined in Ndk::BaseSystem)Ndk::BaseSystem
BaseSystem(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem)Ndk::BaseSystem
Enable(bool enable=true)Ndk::BaseSysteminline
Excludes()Ndk::BaseSystemprotected
Excludes()Ndk::BaseSystemprotected
ExcludesComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
Filters(const Entity *entity) constNdk::BaseSystem
GetEntities() constNdk::BaseSysteminline
GetFixedUpdateRate() constNdk::BaseSysteminline
GetIndex() constNdk::BaseSysteminline
GetMaximumUpdateRate() constNdk::BaseSysteminline
GetNextIndex()Ndk::BaseSysteminlineprotectedstatic
GetUpdateOrder() constNdk::BaseSysteminline
GetWorld()Ndk::PhysicsSystem2Dinline
GetWorld() constNdk::PhysicsSystem2Dinline
HasEntity(const Entity *entity) constNdk::BaseSysteminline
IsEnabled() constNdk::BaseSysteminline
operator=(const System &)=delete (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
operator=(System &&)=default (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
operator=(const BaseSystem &)=delete (defined in Ndk::BaseSystem)Ndk::BaseSystem
operator=(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem)Ndk::BaseSystem
PhysicsSystem2D()Ndk::PhysicsSystem2D
PhysicsSystem2D(const PhysicsSystem2D &system) (defined in Ndk::PhysicsSystem2D)Ndk::PhysicsSystem2D
RegisterSystem() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >static
Requires()Ndk::BaseSystemprotected
Requires()Ndk::BaseSystemprotected
RequiresAny()Ndk::BaseSystemprotected
RequiresAny()Ndk::BaseSystemprotected
RequiresAnyComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
RequiresComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
SetFixedUpdateRate(float updatePerSecond)Ndk::BaseSysteminline
SetMaximumUpdateRate(float updatePerSecond)Ndk::BaseSysteminline
SetUpdateOrder(int updateOrder)Ndk::BaseSystem
System() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
System(const System &)=delete (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
System(System &&)=default (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
systemIndex (defined in Ndk::PhysicsSystem2D)Ndk::PhysicsSystem2Dstatic
Update(float elapsedTime)Ndk::BaseSysteminline
~BaseSystem()Ndk::BaseSystemvirtual
~PhysicsSystem2D()=default (defined in Ndk::PhysicsSystem2D)Ndk::PhysicsSystem2D
~System() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >virtual