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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::PhysicsSystem2D, including all inherited members.
| BaseSystem(SystemIndex systemId) | Ndk::BaseSystem | inline |
| BaseSystem(const BaseSystem &)=delete (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
| BaseSystem(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
| Enable(bool enable=true) | Ndk::BaseSystem | inline |
| Excludes() | Ndk::BaseSystem | protected |
| Excludes() | Ndk::BaseSystem | protected |
| ExcludesComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
| Filters(const Entity *entity) const | Ndk::BaseSystem | |
| GetEntities() const | Ndk::BaseSystem | inline |
| GetFixedUpdateRate() const | Ndk::BaseSystem | inline |
| GetIndex() const | Ndk::BaseSystem | inline |
| GetMaximumUpdateRate() const | Ndk::BaseSystem | inline |
| GetNextIndex() | Ndk::BaseSystem | inlineprotectedstatic |
| GetUpdateOrder() const | Ndk::BaseSystem | inline |
| GetWorld() | Ndk::PhysicsSystem2D | inline |
| GetWorld() const | Ndk::PhysicsSystem2D | inline |
| HasEntity(const Entity *entity) const | Ndk::BaseSystem | inline |
| IsEnabled() const | Ndk::BaseSystem | inline |
| operator=(const System &)=delete (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
| operator=(System &&)=default (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
| operator=(const BaseSystem &)=delete (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
| operator=(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem) | Ndk::BaseSystem | |
| PhysicsSystem2D() | Ndk::PhysicsSystem2D | |
| PhysicsSystem2D(const PhysicsSystem2D &system) (defined in Ndk::PhysicsSystem2D) | Ndk::PhysicsSystem2D | |
| RegisterSystem() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | static |
| Requires() | Ndk::BaseSystem | protected |
| Requires() | Ndk::BaseSystem | protected |
| RequiresAny() | Ndk::BaseSystem | protected |
| RequiresAny() | Ndk::BaseSystem | protected |
| RequiresAnyComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
| RequiresComponent(ComponentIndex index) | Ndk::BaseSystem | inlineprotected |
| SetFixedUpdateRate(float updatePerSecond) | Ndk::BaseSystem | inline |
| SetMaximumUpdateRate(float updatePerSecond) | Ndk::BaseSystem | inline |
| SetUpdateOrder(int updateOrder) | Ndk::BaseSystem | |
| System() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
| System(const System &)=delete (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
| System(System &&)=default (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | |
| systemIndex (defined in Ndk::PhysicsSystem2D) | Ndk::PhysicsSystem2D | static |
| Update(float elapsedTime) | Ndk::BaseSystem | inline |
| ~BaseSystem() | Ndk::BaseSystem | virtual |
| ~PhysicsSystem2D()=default (defined in Ndk::PhysicsSystem2D) | Ndk::PhysicsSystem2D | |
| ~System() (defined in Ndk::System< SystemType >) | Ndk::System< SystemType > | virtual |