Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Ndk::RenderSystem Member List

This is the complete list of members for Ndk::RenderSystem, including all inherited members.

BaseSystem(SystemIndex systemId)Ndk::BaseSysteminline
BaseSystem(const BaseSystem &)=delete (defined in Ndk::BaseSystem)Ndk::BaseSystem
BaseSystem(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem)Ndk::BaseSystem
ChangeRenderTechnique()Ndk::RenderSysteminline
ChangeRenderTechnique(std::unique_ptr< Nz::AbstractRenderTechnique > &&renderTechnique)Ndk::RenderSysteminline
Enable(bool enable=true)Ndk::BaseSysteminline
Excludes()Ndk::BaseSystemprotected
Excludes()Ndk::BaseSystemprotected
ExcludesComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
Filters(const Entity *entity) constNdk::BaseSystem
GetCoordinateSystemMatrix() constNdk::RenderSysteminline
GetDefaultBackground() constNdk::RenderSysteminline
GetEntities() constNdk::BaseSysteminline
GetFixedUpdateRate() constNdk::BaseSysteminline
GetGlobalForward() constNdk::RenderSysteminline
GetGlobalRight() constNdk::RenderSysteminline
GetGlobalUp() constNdk::RenderSysteminline
GetIndex() constNdk::BaseSysteminline
GetMaximumUpdateRate() constNdk::BaseSysteminline
GetNextIndex()Ndk::BaseSysteminlineprotectedstatic
GetRenderTechnique() constNdk::RenderSysteminline
GetUpdateOrder() constNdk::BaseSysteminline
GetWorld() constNdk::BaseSysteminline
HasEntity(const Entity *entity) constNdk::BaseSysteminline
IsEnabled() constNdk::BaseSysteminline
operator=(const System &)=delete (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
operator=(System &&)=default (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
operator=(const BaseSystem &)=delete (defined in Ndk::BaseSystem)Ndk::BaseSystem
operator=(BaseSystem &&) noexcept=default (defined in Ndk::BaseSystem)Ndk::BaseSystem
RegisterSystem() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >static
RenderSystem()Ndk::RenderSystem
RenderSystem(const RenderSystem &renderSystem) (defined in Ndk::RenderSystem)Ndk::RenderSysteminline
Requires()Ndk::BaseSystemprotected
Requires()Ndk::BaseSystemprotected
RequiresAny()Ndk::BaseSystemprotected
RequiresAny()Ndk::BaseSystemprotected
RequiresAnyComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
RequiresComponent(ComponentIndex index)Ndk::BaseSysteminlineprotected
SetDefaultBackground(Nz::BackgroundRef background)Ndk::RenderSysteminline
SetFixedUpdateRate(float updatePerSecond)Ndk::BaseSysteminline
SetGlobalForward(const Nz::Vector3f &direction)Ndk::RenderSysteminline
SetGlobalRight(const Nz::Vector3f &direction)Ndk::RenderSysteminline
SetGlobalUp(const Nz::Vector3f &direction)Ndk::RenderSysteminline
SetMaximumUpdateRate(float updatePerSecond)Ndk::BaseSysteminline
SetUpdateOrder(int updateOrder)Ndk::BaseSystem
System() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
System(const System &)=delete (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
System(System &&)=default (defined in Ndk::System< SystemType >)Ndk::System< SystemType >
systemIndex (defined in Ndk::RenderSystem)Ndk::RenderSystemstatic
Update(float elapsedTime)Ndk::BaseSysteminline
~BaseSystem()Ndk::BaseSystemvirtual
~RenderSystem()=default (defined in Ndk::RenderSystem)Ndk::RenderSystem
~System() (defined in Ndk::System< SystemType >)Ndk::System< SystemType >virtual