Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::AbstractRenderQueue Member List

This is the complete list of members for Nz::AbstractRenderQueue, including all inherited members.

AbstractRenderQueue()=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddDirectionalLight(const DirectionalLight &light)Nz::AbstractRenderQueuevirtual
AddDrawable(int renderOrder, const Drawable *drawable)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddMesh(int renderOrder, const Material *material, const MeshData &meshData, const Boxf &meshAABB, const Matrix4f &transformMatrix)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
AddPointLight(const PointLight &light)Nz::AbstractRenderQueuevirtual
AddSpotLight(const SpotLight &light)Nz::AbstractRenderQueuevirtual
AddSprites(int renderOrder, const Material *material, const VertexStruct_XYZ_Color_UV *vertices, std::size_t spriteCount, const Texture *overlay=nullptr)=0 (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuepure virtual
Clear(bool fully=false)Nz::AbstractRenderQueuevirtual
directionalLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
operator=(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
operator=(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
pointLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
spotLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
~AbstractRenderQueue() (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuevirtual