Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Billboard Member List

This is the complete list of members for Nz::Billboard, including all inherited members.

AddReference() constNz::RefCounted
AddToRenderQueue(AbstractRenderQueue *renderQueue, const InstanceData &instanceData) const overrideNz::Billboardvirtual
Billboard()Nz::Billboardinline
Billboard(MaterialRef material)Nz::Billboardinline
Billboard(Texture *texture)Nz::Billboardinline
Billboard(const Billboard &billboard)Nz::Billboardinline
Billboard(Billboard &&)=delete (defined in Nz::Billboard)Nz::Billboard
Cull(const Frustumf &frustum, const InstanceData &instanceData) constNz::InstancedRenderablevirtual
EnsureBoundingVolumeUpdated() constNz::InstancedRenderableinline
GetBoundingVolume() constNz::InstancedRenderablevirtual
GetColor() constNz::Billboardinline
GetMaterial(std::size_t matIndex=0) constNz::InstancedRenderableinline
GetMaterial(std::size_t skinIndex, std::size_t matIndex) constNz::InstancedRenderableinline
GetMaterialCount() constNz::InstancedRenderableinline
GetReferenceCount() constNz::RefCounted
GetRotation() constNz::Billboardinline
GetSize() constNz::Billboardinline
GetSkin() constNz::InstancedRenderableinline
GetSkinCount() constNz::InstancedRenderableinline
InstancedRenderable()Nz::InstancedRenderableinline
InstancedRenderable(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
InstancedRenderable(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
InvalidateBoundingVolume()Nz::InstancedRenderableinlineprotected
InvalidateData(InstanceData *instanceData, UInt32 flags) constNz::InstancedRenderablevirtual
InvalidateInstanceData(UInt32 flags)Nz::InstancedRenderableinlineprotected
IsPersistent() constNz::RefCounted
m_boundingVolume (defined in Nz::InstancedRenderable)Nz::InstancedRenderablemutableprotected
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable *, UInt32) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable *, std::size_t, std::size_t, const MaterialRef &) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
New(Args &&... args)Nz::Billboardstatic
operator=(const Billboard &billboard)Nz::Billboardinline
operator=(Billboard &&)=delete (defined in Nz::Billboard)Nz::Billboard
Nz::InstancedRenderable::operator=(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
operator=(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
ResetMaterials(std::size_t matCount, std::size_t skinCount=1)Nz::InstancedRenderableinlineprotected
SetColor(const Color &color)Nz::Billboardinline
SetDefaultMaterial()Nz::Billboardinline
SetMaterial(MaterialRef material, bool resizeBillboard=true)Nz::Billboardinline
SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard=true)Nz::Billboardinline
Nz::InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
Nz::InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
SetRotation(float rotation)Nz::Billboardinline
SetSize(const Vector2f &size)Nz::Billboardinline
SetSize(float sizeX, float sizeY)Nz::Billboardinline
SetSkin(std::size_t skinIndex)Nz::InstancedRenderableinline
SetSkinCount(std::size_t skinCount)Nz::InstancedRenderableinline
SetTexture(TextureRef texture, bool resizeBillboard=true)Nz::Billboardinline
SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeBillboard=true)Nz::Billboardinline
UpdateBoundingVolume(InstanceData *instanceData) constNz::InstancedRenderablevirtual
UpdateData(InstanceData *instanceData) constNz::InstancedRenderablevirtual
~Billboard()=default (defined in Nz::Billboard)Nz::Billboard
~InstancedRenderable()Nz::InstancedRenderablevirtual
~RefCounted()Nz::RefCountedvirtual