Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Color, including all inherited members.
a (defined in Nz::Color) | Nz::Color | |
b (defined in Nz::Color) | Nz::Color | |
Black (defined in Nz::Color) | Nz::Color | static |
Blue (defined in Nz::Color) | Nz::Color | static |
Color() | Nz::Color | inline |
Color(UInt8 red, UInt8 green, UInt8 blue, UInt8 alpha=255) | Nz::Color | inline |
Color(UInt8 lightness) | Nz::Color | inlineexplicit |
Color(UInt8 color[3], UInt8 alpha=255) | Nz::Color | inline |
Color(const Color &color)=default (defined in Nz::Color) | Nz::Color | inline |
Cyan (defined in Nz::Color) | Nz::Color | static |
FromCMY(float cyan, float magenta, float yellow) | Nz::Color | inlinestatic |
FromCMYK(float cyan, float magenta, float yellow, float black) | Nz::Color | inlinestatic |
FromHSL(UInt8 hue, UInt8 saturation, UInt8 lightness) | Nz::Color | inlinestatic |
FromHSV(float hue, float saturation, float value) | Nz::Color | inlinestatic |
FromXYZ(const Vector3f &vec) | Nz::Color | inlinestatic |
FromXYZ(float x, float y, float z) | Nz::Color | inlinestatic |
g (defined in Nz::Color) | Nz::Color | |
Green (defined in Nz::Color) | Nz::Color | static |
IsOpaque() const | Nz::Color | inline |
Magenta (defined in Nz::Color) | Nz::Color | static |
operator!=(const Color &angles) const | Nz::Color | inline |
operator*(const Color &angles) const | Nz::Color | inline |
operator*=(const Color &angles) | Nz::Color | inline |
operator+(const Color &angles) const | Nz::Color | inline |
operator+=(const Color &angles) | Nz::Color | inline |
operator==(const Color &angles) const | Nz::Color | inline |
Orange (defined in Nz::Color) | Nz::Color | static |
r (defined in Nz::Color) | Nz::Color | |
Red (defined in Nz::Color) | Nz::Color | static |
ToCMY(const Color &color, float *cyan, float *magenta, float *yellow) | Nz::Color | inlinestatic |
ToCMYK(const Color &color, float *cyan, float *magenta, float *yellow, float *black) | Nz::Color | inlinestatic |
ToHSL(const Color &color, UInt8 *hue, UInt8 *saturation, UInt8 *lightness) | Nz::Color | inlinestatic |
ToHSV(const Color &color, float *hue, float *saturation, float *value) | Nz::Color | inlinestatic |
ToString() const | Nz::Color | inline |
ToXYZ(const Color &color, Vector3f *vec) | Nz::Color | inlinestatic |
ToXYZ(const Color &color, float *x, float *y, float *z) | Nz::Color | inlinestatic |
White (defined in Nz::Color) | Nz::Color | static |
Yellow (defined in Nz::Color) | Nz::Color | static |
~Color()=default (defined in Nz::Color) | Nz::Color | inline |