Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredBloomPass Member List
This is the complete list of members for
Nz::DeferredBloomPass
, including all inherited members.
DeferredBloomPass
()
Nz::DeferredBloomPass
DeferredRenderPass
()
Nz::DeferredRenderPass
DeferredRenderPass
(const DeferredRenderPass &)=delete (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
Enable
(bool enable)
Nz::DeferredRenderPass
GetBlurPassCount
() const
Nz::DeferredBloomPass
GetBrightLuminance
() const
Nz::DeferredBloomPass
GetBrightMiddleGrey
() const
Nz::DeferredBloomPass
GetBrightThreshold
() const
Nz::DeferredBloomPass
GetTexture
(unsigned int i) const
Nz::DeferredBloomPass
Initialize
(DeferredRenderTechnique *technique)
Nz::DeferredRenderPass
virtual
IsEnabled
() const
Nz::DeferredRenderPass
m_bilinearSampler
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_bloomBrightShader
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_bloomFinalShader
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_bloomRTT
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_bloomStates
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_bloomTextures
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_blurPassCount
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_brightLuminance
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_brightMiddleGrey
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_brightThreshold
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_deferredTechnique
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_depthStencilTexture
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_dimensions
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_gaussianBlurShader
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_gaussianBlurShaderFilterLocation
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
protected
m_GBuffer
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_GBufferRTT
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_renderQueue
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_uniformUpdated
(defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
mutable
protected
m_workRTT
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_workTextures
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
operator=
(const DeferredRenderPass &)=delete (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
Process
(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override
Nz::DeferredBloomPass
virtual
Resize
(const Vector2ui &dimensions) override
Nz::DeferredBloomPass
virtual
SetBlurPassCount
(unsigned int passCount)
Nz::DeferredBloomPass
SetBrightLuminance
(float luminance)
Nz::DeferredBloomPass
SetBrightMiddleGrey
(float middleGrey)
Nz::DeferredBloomPass
SetBrightThreshold
(float threshold)
Nz::DeferredBloomPass
~DeferredBloomPass
() (defined in
Nz::DeferredBloomPass
)
Nz::DeferredBloomPass
virtual
~DeferredRenderPass
() (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
virtual
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