Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredBloomPass Member List

This is the complete list of members for Nz::DeferredBloomPass, including all inherited members.

DeferredBloomPass()Nz::DeferredBloomPass
DeferredRenderPass()Nz::DeferredRenderPass
DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Enable(bool enable)Nz::DeferredRenderPass
GetBlurPassCount() constNz::DeferredBloomPass
GetBrightLuminance() constNz::DeferredBloomPass
GetBrightMiddleGrey() constNz::DeferredBloomPass
GetBrightThreshold() constNz::DeferredBloomPass
GetTexture(unsigned int i) constNz::DeferredBloomPass
Initialize(DeferredRenderTechnique *technique)Nz::DeferredRenderPassvirtual
IsEnabled() constNz::DeferredRenderPass
m_bilinearSampler (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_bloomBrightShader (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_bloomFinalShader (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_bloomRTT (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_bloomStates (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_bloomTextures (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_blurPassCount (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_brightLuminance (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_brightMiddleGrey (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_brightThreshold (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_deferredTechnique (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_depthStencilTexture (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_dimensions (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_gaussianBlurShader (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_gaussianBlurShaderFilterLocation (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassprotected
m_GBuffer (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_GBufferRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_renderQueue (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_uniformUpdated (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassmutableprotected
m_workRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_workTextures (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Process(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const overrideNz::DeferredBloomPassvirtual
Resize(const Vector2ui &dimensions) overrideNz::DeferredBloomPassvirtual
SetBlurPassCount(unsigned int passCount)Nz::DeferredBloomPass
SetBrightLuminance(float luminance)Nz::DeferredBloomPass
SetBrightMiddleGrey(float middleGrey)Nz::DeferredBloomPass
SetBrightThreshold(float threshold)Nz::DeferredBloomPass
~DeferredBloomPass() (defined in Nz::DeferredBloomPass)Nz::DeferredBloomPassvirtual
~DeferredRenderPass() (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassvirtual