Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::DeferredDOFPass, including all inherited members.
DeferredDOFPass() | Nz::DeferredDOFPass | |
DeferredRenderPass() | Nz::DeferredRenderPass | |
DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | |
Enable(bool enable) | Nz::DeferredRenderPass | |
Initialize(DeferredRenderTechnique *technique) | Nz::DeferredRenderPass | virtual |
IsEnabled() const | Nz::DeferredRenderPass | |
m_bilinearSampler (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_deferredTechnique (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_depthStencilTexture (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_dimensions (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_dofRTT (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_dofShader (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_dofTextures (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_gaussianBlurShader (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_gaussianBlurShaderFilterLocation (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_GBuffer (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_GBufferRTT (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_pointSampler (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_renderQueue (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_states (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | protected |
m_workRTT (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
m_workTextures (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected |
operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | |
Process(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override | Nz::DeferredDOFPass | virtual |
Resize(const Vector2ui &dimensions) override | Nz::DeferredDOFPass | virtual |
~DeferredDOFPass() (defined in Nz::DeferredDOFPass) | Nz::DeferredDOFPass | virtual |
~DeferredRenderPass() (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | virtual |