Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredFXAAPass Member List
This is the complete list of members for
Nz::DeferredFXAAPass
, including all inherited members.
DeferredFXAAPass
()
Nz::DeferredFXAAPass
DeferredRenderPass
()
Nz::DeferredRenderPass
DeferredRenderPass
(const DeferredRenderPass &)=delete (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
Enable
(bool enable)
Nz::DeferredRenderPass
Initialize
(DeferredRenderTechnique *technique)
Nz::DeferredRenderPass
virtual
IsEnabled
() const
Nz::DeferredRenderPass
m_deferredTechnique
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_depthStencilTexture
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_dimensions
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_fxaaShader
(defined in
Nz::DeferredFXAAPass
)
Nz::DeferredFXAAPass
protected
m_GBuffer
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_GBufferRTT
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_pointSampler
(defined in
Nz::DeferredFXAAPass
)
Nz::DeferredFXAAPass
protected
m_renderQueue
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_states
(defined in
Nz::DeferredFXAAPass
)
Nz::DeferredFXAAPass
protected
m_workRTT
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
m_workTextures
(defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
protected
operator=
(const DeferredRenderPass &)=delete (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
Process
(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override
Nz::DeferredFXAAPass
virtual
Resize
(const Vector2ui &GBufferSize)
Nz::DeferredRenderPass
virtual
~DeferredFXAAPass
() (defined in
Nz::DeferredFXAAPass
)
Nz::DeferredFXAAPass
virtual
~DeferredRenderPass
() (defined in
Nz::DeferredRenderPass
)
Nz::DeferredRenderPass
virtual
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