Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredFXAAPass Member List

This is the complete list of members for Nz::DeferredFXAAPass, including all inherited members.

DeferredFXAAPass()Nz::DeferredFXAAPass
DeferredRenderPass()Nz::DeferredRenderPass
DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Enable(bool enable)Nz::DeferredRenderPass
Initialize(DeferredRenderTechnique *technique)Nz::DeferredRenderPassvirtual
IsEnabled() constNz::DeferredRenderPass
m_deferredTechnique (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_depthStencilTexture (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_dimensions (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_fxaaShader (defined in Nz::DeferredFXAAPass)Nz::DeferredFXAAPassprotected
m_GBuffer (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_GBufferRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_pointSampler (defined in Nz::DeferredFXAAPass)Nz::DeferredFXAAPassprotected
m_renderQueue (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_states (defined in Nz::DeferredFXAAPass)Nz::DeferredFXAAPassprotected
m_workRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_workTextures (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Process(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const overrideNz::DeferredFXAAPassvirtual
Resize(const Vector2ui &GBufferSize)Nz::DeferredRenderPassvirtual
~DeferredFXAAPass() (defined in Nz::DeferredFXAAPass)Nz::DeferredFXAAPassvirtual
~DeferredRenderPass() (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassvirtual