Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredForwardPass Member List

This is the complete list of members for Nz::DeferredForwardPass, including all inherited members.

DeferredForwardPass() (defined in Nz::DeferredForwardPass)Nz::DeferredForwardPass
DeferredRenderPass()Nz::DeferredRenderPass
DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Enable(bool enable)Nz::DeferredRenderPass
Initialize(DeferredRenderTechnique *technique) overrideNz::DeferredForwardPassvirtual
IsEnabled() constNz::DeferredRenderPass
m_deferredTechnique (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_depthStencilTexture (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_dimensions (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_forwardTechnique (defined in Nz::DeferredForwardPass)Nz::DeferredForwardPassprotected
m_GBuffer (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_GBufferRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_renderQueue (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_workRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_workTextures (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Process(const SceneData &sceneData, unsigned int workTexture, unsigned int sceneTexture) const overrideNz::DeferredForwardPassvirtual
Resize(const Vector2ui &GBufferSize)Nz::DeferredRenderPassvirtual
~DeferredForwardPass() (defined in Nz::DeferredForwardPass)Nz::DeferredForwardPassvirtual
~DeferredRenderPass() (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassvirtual