Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredGeometryPass Member List

This is the complete list of members for Nz::DeferredGeometryPass, including all inherited members.

DeferredGeometryPass()Nz::DeferredGeometryPass
DeferredRenderPass()Nz::DeferredRenderPass
DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Enable(bool enable)Nz::DeferredRenderPass
GetShaderUniforms(const Shader *shader) constNz::DeferredGeometryPassprotected
Initialize(DeferredRenderTechnique *technique)Nz::DeferredRenderPassvirtual
IsEnabled() constNz::DeferredRenderPass
m_clearShader (defined in Nz::DeferredGeometryPass)Nz::DeferredGeometryPassprotected
m_clearStates (defined in Nz::DeferredGeometryPass)Nz::DeferredGeometryPassprotected
m_deferredTechnique (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_depthStencilTexture (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_dimensions (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_GBuffer (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_GBufferRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_renderQueue (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_shaderUniforms (defined in Nz::DeferredGeometryPass)Nz::DeferredGeometryPassmutableprotected
m_workRTT (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
m_workTextures (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassprotected
OnShaderInvalidated(const Shader *shader) constNz::DeferredGeometryPassprotected
operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPass
Process(const SceneData &sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const overrideNz::DeferredGeometryPassvirtual
Resize(const Vector2ui &dimensions) overrideNz::DeferredGeometryPassvirtual
~DeferredGeometryPass() (defined in Nz::DeferredGeometryPass)Nz::DeferredGeometryPassvirtual
~DeferredRenderPass() (defined in Nz::DeferredRenderPass)Nz::DeferredRenderPassvirtual