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    Nazara Engine
    0.4
    
   A fast, complete, cross-platform API designed for game development 
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This is the complete list of members for Nz::DeferredRenderPass, including all inherited members.
| DeferredRenderPass() | Nz::DeferredRenderPass | |
| DeferredRenderPass(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | |
| Enable(bool enable) | Nz::DeferredRenderPass | |
| Initialize(DeferredRenderTechnique *technique) | Nz::DeferredRenderPass | virtual | 
| IsEnabled() const | Nz::DeferredRenderPass | |
| m_deferredTechnique (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_depthStencilTexture (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_dimensions (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_GBuffer (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_GBufferRTT (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_renderQueue (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_workRTT (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| m_workTextures (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | protected | 
| operator=(const DeferredRenderPass &)=delete (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | |
| Process(const SceneData &sceneData, unsigned int workTexture, unsigned int sceneTexture) const =0 (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | pure virtual | 
| Resize(const Vector2ui &GBufferSize) | Nz::DeferredRenderPass | virtual | 
| ~DeferredRenderPass() (defined in Nz::DeferredRenderPass) | Nz::DeferredRenderPass | virtual |