Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredRenderTechnique Member List

This is the complete list of members for Nz::DeferredRenderTechnique, including all inherited members.

AbstractRenderTechnique()Nz::AbstractRenderTechnique
AbstractRenderTechnique(const AbstractRenderTechnique &)=delete (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechnique
AbstractRenderTechnique(AbstractRenderTechnique &&)=default (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechnique
Clear(const SceneData &sceneData) const overrideNz::DeferredRenderTechniquevirtual
DeferredRenderTechnique()Nz::DeferredRenderTechnique
Draw(const SceneData &sceneData) const overrideNz::DeferredRenderTechniquevirtual
EnableInstancing(bool instancing)Nz::AbstractRenderTechniquevirtual
EnablePass(RenderPassType renderPass, int position, bool enable)Nz::DeferredRenderTechnique
GetDepthStencilTexture() constNz::DeferredRenderTechnique
GetForwardTechnique() constNz::DeferredRenderTechnique
GetGBuffer(unsigned int i) constNz::DeferredRenderTechnique
GetGBufferRTT() constNz::DeferredRenderTechnique
GetName() constNz::AbstractRenderTechniquevirtual
GetPass(RenderPassType renderPass, int position=0)Nz::DeferredRenderTechnique
GetRenderQueue() overrideNz::DeferredRenderTechniquevirtual
GetType() const overrideNz::DeferredRenderTechniquevirtual
GetWorkRTT() constNz::DeferredRenderTechnique
GetWorkTexture(unsigned int i) constNz::DeferredRenderTechnique
Graphics (defined in Nz::DeferredRenderTechnique)Nz::DeferredRenderTechniquefriend
IsInstancingEnabled() constNz::AbstractRenderTechniquevirtual
IsPassEnabled(RenderPassType renderPass, int position)Nz::DeferredRenderTechnique
IsSupported()Nz::DeferredRenderTechniquestatic
m_instancingEnabled (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechniqueprotected
operator=(const AbstractRenderTechnique &)=delete (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechnique
operator=(AbstractRenderTechnique &&)=default (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechnique
ResetPass(RenderPassType renderPass, int position)Nz::DeferredRenderTechnique
SetPass(RenderPassType relativeTo, int position, DeferredRenderPass *pass)Nz::DeferredRenderTechnique
~AbstractRenderTechnique() (defined in Nz::AbstractRenderTechnique)Nz::AbstractRenderTechniquevirtual
~DeferredRenderTechnique() (defined in Nz::DeferredRenderTechnique)Nz::DeferredRenderTechnique