Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::DepthRenderQueue, including all inherited members.
AbstractRenderQueue()=default (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
AbstractRenderQueue(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
AbstractRenderQueue(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) override | Nz::DepthRenderQueue | virtual |
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) override | Nz::DepthRenderQueue | virtual |
AddDirectionalLight(const DirectionalLight &light) override | Nz::DepthRenderQueue | virtual |
AddDrawable(int renderOrder, const Drawable *drawable) override | Nz::ForwardRenderQueue | virtual |
AddMesh(int renderOrder, const Material *material, const MeshData &meshData, const Boxf &meshAABB, const Matrix4f &transformMatrix) override | Nz::DepthRenderQueue | virtual |
AddPointLight(const PointLight &light) override | Nz::DepthRenderQueue | virtual |
AddSpotLight(const SpotLight &light) override | Nz::DepthRenderQueue | virtual |
AddSprites(int renderOrder, const Material *material, const VertexStruct_XYZ_Color_UV *vertices, std::size_t spriteCount, const Texture *overlay=nullptr) override | Nz::DepthRenderQueue | virtual |
BatchedBillboardContainer typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
BillboardPipelineBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
Clear(bool fully=false) override | Nz::ForwardRenderQueue | virtual |
DepthRenderQueue() | Nz::DepthRenderQueue | |
directionalLights (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
ForwardRenderQueue()=default (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
layers (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
MeshInstanceContainer typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
MeshMaterialBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
MeshPipelineBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
operator=(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
operator=(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
pointLights (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
Sort(const AbstractViewer *viewer) | Nz::ForwardRenderQueue | |
spotLights (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | |
SpriteMaterialBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
SpriteOverlayBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
SpritePipelineBatches typedef (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue | |
~AbstractRenderQueue() (defined in Nz::AbstractRenderQueue) | Nz::AbstractRenderQueue | virtual |
~DepthRenderQueue()=default (defined in Nz::DepthRenderQueue) | Nz::DepthRenderQueue | |
~ForwardRenderQueue()=default (defined in Nz::ForwardRenderQueue) | Nz::ForwardRenderQueue |