Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DepthRenderQueue Member List

This is the complete list of members for Nz::DepthRenderQueue, including all inherited members.

AbstractRenderQueue()=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DepthRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) overrideNz::DepthRenderQueuevirtual
AddDirectionalLight(const DirectionalLight &light) overrideNz::DepthRenderQueuevirtual
AddDrawable(int renderOrder, const Drawable *drawable) overrideNz::ForwardRenderQueuevirtual
AddMesh(int renderOrder, const Material *material, const MeshData &meshData, const Boxf &meshAABB, const Matrix4f &transformMatrix) overrideNz::DepthRenderQueuevirtual
AddPointLight(const PointLight &light) overrideNz::DepthRenderQueuevirtual
AddSpotLight(const SpotLight &light) overrideNz::DepthRenderQueuevirtual
AddSprites(int renderOrder, const Material *material, const VertexStruct_XYZ_Color_UV *vertices, std::size_t spriteCount, const Texture *overlay=nullptr) overrideNz::DepthRenderQueuevirtual
BatchedBillboardContainer typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
BillboardPipelineBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
Clear(bool fully=false) overrideNz::ForwardRenderQueuevirtual
DepthRenderQueue()Nz::DepthRenderQueue
directionalLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
ForwardRenderQueue()=default (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
layers (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
MeshInstanceContainer typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
MeshMaterialBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
MeshPipelineBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
operator=(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
operator=(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
pointLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
Sort(const AbstractViewer *viewer)Nz::ForwardRenderQueue
spotLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
SpriteMaterialBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
SpriteOverlayBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
SpritePipelineBatches typedef (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue
~AbstractRenderQueue() (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuevirtual
~DepthRenderQueue()=default (defined in Nz::DepthRenderQueue)Nz::DepthRenderQueue
~ForwardRenderQueue()=default (defined in Nz::ForwardRenderQueue)Nz::ForwardRenderQueue