Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::InstancedRenderable Member List

This is the complete list of members for Nz::InstancedRenderable, including all inherited members.

AddReference() constNz::RefCounted
AddToRenderQueue(AbstractRenderQueue *renderQueue, const InstanceData &instanceData) const =0 (defined in Nz::InstancedRenderable)Nz::InstancedRenderablepure virtual
Cull(const Frustumf &frustum, const InstanceData &instanceData) constNz::InstancedRenderablevirtual
EnsureBoundingVolumeUpdated() constNz::InstancedRenderableinline
GetBoundingVolume() constNz::InstancedRenderablevirtual
GetMaterial(std::size_t matIndex=0) constNz::InstancedRenderableinline
GetMaterial(std::size_t skinIndex, std::size_t matIndex) constNz::InstancedRenderableinline
GetMaterialCount() constNz::InstancedRenderableinline
GetReferenceCount() constNz::RefCounted
GetSkin() constNz::InstancedRenderableinline
GetSkinCount() constNz::InstancedRenderableinline
InstancedRenderable()Nz::InstancedRenderableinline
InstancedRenderable(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
InstancedRenderable(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
InvalidateBoundingVolume()Nz::InstancedRenderableinlineprotected
InvalidateData(InstanceData *instanceData, UInt32 flags) constNz::InstancedRenderablevirtual
InvalidateInstanceData(UInt32 flags)Nz::InstancedRenderableinlineprotected
IsPersistent() constNz::RefCounted
m_boundingVolume (defined in Nz::InstancedRenderable)Nz::InstancedRenderablemutableprotected
MakeBoundingVolume() const =0 (defined in Nz::InstancedRenderable)Nz::InstancedRenderableprotectedpure virtual
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable *, UInt32) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable *, std::size_t, std::size_t, const MaterialRef &) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
operator=(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
operator=(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
ResetMaterials(std::size_t matCount, std::size_t skinCount=1)Nz::InstancedRenderableinlineprotected
SetMaterial(std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
SetSkin(std::size_t skinIndex)Nz::InstancedRenderableinline
SetSkinCount(std::size_t skinCount)Nz::InstancedRenderableinline
UpdateBoundingVolume(InstanceData *instanceData) constNz::InstancedRenderablevirtual
UpdateData(InstanceData *instanceData) constNz::InstancedRenderablevirtual
~InstancedRenderable()Nz::InstancedRenderablevirtual
~RefCounted()Nz::RefCountedvirtual