Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::OrientedBox< T >, including all inherited members.
GetCorner(BoxCorner corner) const | Nz::OrientedBox< T > | |
IsValid() const | Nz::OrientedBox< T > | |
Lerp(const OrientedBox &from, const OrientedBox &to, T interpolation) | Nz::OrientedBox< T > | static |
localBox (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > | |
MakeZero() | Nz::OrientedBox< T > | |
operator const Vector3< T > *() const | Nz::OrientedBox< T > | |
operator Vector3< T > *() | Nz::OrientedBox< T > | |
operator!=(const OrientedBox &box) const | Nz::OrientedBox< T > | |
operator()(unsigned int i) | Nz::OrientedBox< T > | |
operator()(unsigned int i) const | Nz::OrientedBox< T > | |
operator*(T scalar) const | Nz::OrientedBox< T > | |
operator*=(T scalar) | Nz::OrientedBox< T > | |
operator=(const OrientedBox &other)=default (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > | |
operator==(const OrientedBox &box) const | Nz::OrientedBox< T > | |
OrientedBox()=default (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > | |
OrientedBox(T X, T Y, T Z, T Width, T Height, T Depth) | Nz::OrientedBox< T > | |
OrientedBox(const Box< T > &box) | Nz::OrientedBox< T > | |
OrientedBox(const Vector3< T > &vec1, const Vector3< T > &vec2) | Nz::OrientedBox< T > | |
OrientedBox(const OrientedBox< U > &orientedBox) | Nz::OrientedBox< T > | explicit |
OrientedBox(const OrientedBox &orientedBox)=default (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > | |
Set(T X, T Y, T Z, T Width, T Height, T Depth) | Nz::OrientedBox< T > | |
Set(const Box< T > &box) | Nz::OrientedBox< T > | |
Set(const OrientedBox &orientedBox) | Nz::OrientedBox< T > | |
Set(const Vector3< T > &vec1, const Vector3< T > &vec2) | Nz::OrientedBox< T > | |
Set(const OrientedBox< U > &orientedBox) (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > | |
Set(const OrientedBox< U > &orientedBox) | Nz::OrientedBox< T > | |
ToString() const | Nz::OrientedBox< T > | |
Update(const Matrix4< T > &transformMatrix) | Nz::OrientedBox< T > | |
Update(const Vector3< T > &transformMatrix) | Nz::OrientedBox< T > | |
Zero() | Nz::OrientedBox< T > | static |
~OrientedBox()=default (defined in Nz::OrientedBox< T >) | Nz::OrientedBox< T > |