Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::ParticleRenderer Member List

This is the complete list of members for Nz::ParticleRenderer, including all inherited members.

AddReference() constNz::RefCounted
GetReferenceCount() constNz::RefCounted
Graphics (defined in Nz::ParticleRenderer)Nz::ParticleRendererfriend
IsPersistent() constNz::RefCounted
NazaraSignal(OnParticleRendererRelease, const ParticleRenderer *) (defined in Nz::ParticleRenderer)Nz::ParticleRenderer
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
ParticleRenderer()=default (defined in Nz::ParticleRenderer)Nz::ParticleRenderer
ParticleRenderer(const ParticleRenderer &renderer)Nz::ParticleRenderer
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
Render(const ParticleGroup &system, const ParticleMapper &mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue *renderQueue)=0 (defined in Nz::ParticleRenderer)Nz::ParticleRendererpure virtual
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
~ParticleRenderer()Nz::ParticleRenderervirtual
~RefCounted()Nz::RefCountedvirtual