Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::PrimitiveList, including all inherited members.
AddBox(const Vector3f &lengths, const Vector3ui &subdivision=Vector3ui(0U), const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddBox(const Vector3f &lengths, const Vector3ui &subdivision, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
AddCone(float length, float radius, unsigned int subdivision=4, const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddCone(float length, float radius, unsigned int subdivision, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
AddCubicSphere(float size, unsigned int subdivision=4, const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddCubicSphere(float size, unsigned int subdivision, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
AddIcoSphere(float size, unsigned int recursionLevel=3, const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
AddPlane(const Vector2f &size, const Vector2ui &subdivision, const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddPlane(const Vector2f &size, const Vector2ui &subdivision, const Planef &planeInfo) | Nz::PrimitiveList | |
AddPlane(const Vector2f &size, const Vector2ui &subdivision, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
AddUVSphere(float size, unsigned int sliceCount=4, unsigned int stackCount=4, const Matrix4f &transformMatrix=Matrix4f::Identity()) | Nz::PrimitiveList | |
AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f &position, const Quaternionf &rotation=Quaternionf::Identity()) | Nz::PrimitiveList | |
GetPrimitive(std::size_t i) | Nz::PrimitiveList | |
GetPrimitive(std::size_t i) const | Nz::PrimitiveList | |
GetSize() const | Nz::PrimitiveList | |
operator()(unsigned int i) | Nz::PrimitiveList | |
operator()(unsigned int i) const | Nz::PrimitiveList | |
operator=(const PrimitiveList &)=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList | |
operator=(PrimitiveList &&)=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList | |
PrimitiveList()=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList | |
PrimitiveList(const PrimitiveList &)=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList | |
PrimitiveList(PrimitiveList &&)=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList | |
~PrimitiveList()=default (defined in Nz::PrimitiveList) | Nz::PrimitiveList |