Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::RUdpConnection Member List

This is the complete list of members for Nz::RUdpConnection, including all inherited members.

Close()Nz::RUdpConnectioninline
Connect(const IpAddress &remoteAddress)Nz::RUdpConnection
Connect(const String &hostName, NetProtocol protocol=NetProtocol_Any, const String &service="http", ResolveError *error=nullptr)Nz::RUdpConnection
Disconnect()Nz::RUdpConnectioninline
GetBoundAddress() constNz::RUdpConnectioninline
GetBoundPort() constNz::RUdpConnectioninline
GetLastError() constNz::RUdpConnectioninline
Listen(NetProtocol protocol, UInt16 port=64266)Nz::RUdpConnectioninline
Listen(const IpAddress &address)Nz::RUdpConnection
MessageFooter (defined in Nz::RUdpConnection)Nz::RUdpConnectionstatic
MessageHeader (defined in Nz::RUdpConnection)Nz::RUdpConnectionstatic
NazaraSignal(OnConnectedToPeer, RUdpConnection *) (defined in Nz::RUdpConnection)Nz::RUdpConnection
NazaraSignal(OnPeerAcknowledged, RUdpConnection *, const IpAddress &) (defined in Nz::RUdpConnection)Nz::RUdpConnection
NazaraSignal(OnPeerConnection, RUdpConnection *, const IpAddress &) (defined in Nz::RUdpConnection)Nz::RUdpConnection
NazaraSignal(OnPeerDisconnected, RUdpConnection *, const IpAddress &) (defined in Nz::RUdpConnection)Nz::RUdpConnection
Network (defined in Nz::RUdpConnection)Nz::RUdpConnectionfriend
operator=(const RUdpConnection &)=delete (defined in Nz::RUdpConnection)Nz::RUdpConnection
operator=(RUdpConnection &&)=default (defined in Nz::RUdpConnection)Nz::RUdpConnection
PollMessage(RUdpMessage *message)Nz::RUdpConnection
RUdpConnection()Nz::RUdpConnection
RUdpConnection(const RUdpConnection &)=delete (defined in Nz::RUdpConnection)Nz::RUdpConnection
RUdpConnection(RUdpConnection &&)=default (defined in Nz::RUdpConnection)Nz::RUdpConnection
Send(const IpAddress &clientIp, PacketPriority priority, PacketReliability reliability, const NetPacket &packet)Nz::RUdpConnection
SequenceIndex typedef (defined in Nz::RUdpConnection)Nz::RUdpConnection
SetProtocolId(UInt32 protocolId)Nz::RUdpConnectioninline
SetTimeBeforeAck(UInt32 ms)Nz::RUdpConnectioninline
SimulateNetwork(double packetLoss)Nz::RUdpConnectioninline
Update()Nz::RUdpConnection
~RUdpConnection()=default (defined in Nz::RUdpConnection)Nz::RUdpConnection