Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Renderable, including all inherited members.
AddToRenderQueue(AbstractRenderQueue *renderQueue, const Matrix4f &transformMatrix) const =0 (defined in Nz::Renderable) | Nz::Renderable | pure virtual |
Cull(const Frustumf &frustum, const Matrix4f &transformMatrix) const | Nz::Renderable | virtual |
EnsureBoundingVolumeUpdated() const | Nz::Renderable | inline |
GetBoundingVolume() const | Nz::Renderable | virtual |
InvalidateBoundingVolume() | Nz::Renderable | inlineprotected |
m_boundingVolume (defined in Nz::Renderable) | Nz::Renderable | mutableprotected |
MakeBoundingVolume() const =0 (defined in Nz::Renderable) | Nz::Renderable | protectedpure virtual |
operator=(const Renderable &renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
operator=(Renderable &&renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
Renderable()=default (defined in Nz::Renderable) | Nz::Renderable | |
Renderable(const Renderable &renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
Renderable(Renderable &&)=default (defined in Nz::Renderable) | Nz::Renderable | |
UpdateBoundingVolume(const Matrix4f &transformMatrix) | Nz::Renderable | virtual |
~Renderable() (defined in Nz::Renderable) | Nz::Renderable | virtual |