Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Renderable Member List

This is the complete list of members for Nz::Renderable, including all inherited members.

AddToRenderQueue(AbstractRenderQueue *renderQueue, const Matrix4f &transformMatrix) const =0 (defined in Nz::Renderable)Nz::Renderablepure virtual
Cull(const Frustumf &frustum, const Matrix4f &transformMatrix) constNz::Renderablevirtual
EnsureBoundingVolumeUpdated() constNz::Renderableinline
GetBoundingVolume() constNz::Renderablevirtual
InvalidateBoundingVolume()Nz::Renderableinlineprotected
m_boundingVolume (defined in Nz::Renderable)Nz::Renderablemutableprotected
MakeBoundingVolume() const =0 (defined in Nz::Renderable)Nz::Renderableprotectedpure virtual
operator=(const Renderable &renderable)=default (defined in Nz::Renderable)Nz::Renderable
operator=(Renderable &&renderable)=default (defined in Nz::Renderable)Nz::Renderable
Renderable()=default (defined in Nz::Renderable)Nz::Renderable
Renderable(const Renderable &renderable)=default (defined in Nz::Renderable)Nz::Renderable
Renderable(Renderable &&)=default (defined in Nz::Renderable)Nz::Renderable
UpdateBoundingVolume(const Matrix4f &transformMatrix)Nz::Renderablevirtual
~Renderable() (defined in Nz::Renderable)Nz::Renderablevirtual