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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Renderable, including all inherited members.
| AddToRenderQueue(AbstractRenderQueue *renderQueue, const Matrix4f &transformMatrix) const =0 (defined in Nz::Renderable) | Nz::Renderable | pure virtual |
| Cull(const Frustumf &frustum, const Matrix4f &transformMatrix) const | Nz::Renderable | virtual |
| EnsureBoundingVolumeUpdated() const | Nz::Renderable | inline |
| GetBoundingVolume() const | Nz::Renderable | virtual |
| InvalidateBoundingVolume() | Nz::Renderable | inlineprotected |
| m_boundingVolume (defined in Nz::Renderable) | Nz::Renderable | mutableprotected |
| MakeBoundingVolume() const =0 (defined in Nz::Renderable) | Nz::Renderable | protectedpure virtual |
| operator=(const Renderable &renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
| operator=(Renderable &&renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
| Renderable()=default (defined in Nz::Renderable) | Nz::Renderable | |
| Renderable(const Renderable &renderable)=default (defined in Nz::Renderable) | Nz::Renderable | |
| Renderable(Renderable &&)=default (defined in Nz::Renderable) | Nz::Renderable | |
| UpdateBoundingVolume(const Matrix4f &transformMatrix) | Nz::Renderable | virtual |
| ~Renderable() (defined in Nz::Renderable) | Nz::Renderable | virtual |