Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::SkeletalModel, including all inherited members.
AddReference() const | Nz::RefCounted | |
AddToRenderQueue(AbstractRenderQueue *renderQueue, const InstanceData &instanceData) const override | Nz::SkeletalModel | virtual |
Nz::Model::AddToRenderQueue(AbstractRenderQueue *renderQueue, const Matrix4f &transformMatrix, unsigned int renderOrder=0) | Nz::Model | inline |
AdvanceAnimation(float elapsedTime) | Nz::SkeletalModel | |
Clone() const | Nz::SkeletalModel | |
Create() const | Nz::SkeletalModel | |
Cull(const Frustumf &frustum, const InstanceData &instanceData) const | Nz::InstancedRenderable | virtual |
EnableAnimation(bool animation) | Nz::SkeletalModel | |
EnsureBoundingVolumeUpdated() const | Nz::InstancedRenderable | inline |
GetAnimation() const | Nz::SkeletalModel | |
GetBoundingVolume() const | Nz::InstancedRenderable | virtual |
GetFilePath() const | Nz::Resource | |
GetMaterial(const String &subMeshName) const | Nz::Model | |
GetMaterial(std::size_t skinIndex, const String &subMeshName) const | Nz::Model | |
Nz::InstancedRenderable::GetMaterial(std::size_t matIndex=0) const | Nz::InstancedRenderable | inline |
Nz::InstancedRenderable::GetMaterial(std::size_t skinIndex, std::size_t matIndex) const | Nz::InstancedRenderable | inline |
GetMaterialCount() const | Nz::InstancedRenderable | inline |
GetMesh() const | Nz::Model | |
GetReferenceCount() const | Nz::RefCounted | |
GetSkeleton() | Nz::SkeletalModel | |
GetSkeleton() const | Nz::SkeletalModel | |
GetSkin() const | Nz::InstancedRenderable | inline |
GetSkinCount() const | Nz::InstancedRenderable | inline |
HasAnimation() const | Nz::SkeletalModel | |
InstancedRenderable() | Nz::InstancedRenderable | inline |
InstancedRenderable(const InstancedRenderable &renderable) | Nz::InstancedRenderable | inline |
InstancedRenderable(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
InvalidateBoundingVolume() | Nz::InstancedRenderable | inlineprotected |
InvalidateData(InstanceData *instanceData, UInt32 flags) const | Nz::InstancedRenderable | virtual |
InvalidateInstanceData(UInt32 flags) | Nz::InstancedRenderable | inlineprotected |
IsAnimated() const override | Nz::SkeletalModel | virtual |
IsAnimationEnabled() const | Nz::SkeletalModel | |
IsPersistent() const | Nz::RefCounted | |
LoadFromFile(const String &filePath, const SkeletalModelParameters ¶ms=SkeletalModelParameters()) | Nz::SkeletalModel | |
Nz::Model::LoadFromFile(const String &filePath, const ModelParameters ¶ms=ModelParameters()) | Nz::Model | |
LoadFromMemory(const void *data, std::size_t size, const SkeletalModelParameters ¶ms=SkeletalModelParameters()) | Nz::SkeletalModel | |
Nz::Model::LoadFromMemory(const void *data, std::size_t size, const ModelParameters ¶ms=ModelParameters()) | Nz::Model | |
LoadFromStream(Stream &stream, const SkeletalModelParameters ¶ms=SkeletalModelParameters()) | Nz::SkeletalModel | |
Nz::Model::LoadFromStream(Stream &stream, const ModelParameters ¶ms=ModelParameters()) | Nz::Model | |
m_boundingVolume (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | mutableprotected |
m_mesh (defined in Nz::Model) | Nz::Model | protected |
Model() | Nz::Model | inline |
Model(const Model &model)=default (defined in Nz::Model) | Nz::Model | |
Model(Model &&model)=default (defined in Nz::Model) | Nz::Model | |
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable *) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable *, UInt32) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable *, std::size_t, std::size_t, const MaterialRef &) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable *) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
New(Args &&... args) | Nz::Model | static |
operator=(const SkeletalModel &node)=default (defined in Nz::SkeletalModel) | Nz::SkeletalModel | |
operator=(SkeletalModel &&node)=default (defined in Nz::SkeletalModel) | Nz::SkeletalModel | |
operator=(const Model &node)=default (defined in Nz::Model) | Nz::Model | |
operator=(Model &&node)=default (defined in Nz::Model) | Nz::Model | |
Nz::InstancedRenderable::operator=(const InstancedRenderable &renderable) | Nz::InstancedRenderable | inline |
operator=(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
operator=(const RefCounted &)=delete (defined in Nz::RefCounted) | Nz::RefCounted | |
operator=(RefCounted &&)=default (defined in Nz::RefCounted) | Nz::RefCounted | |
operator=(const Resource &)=default (defined in Nz::Resource) | Nz::Resource | |
operator=(Resource &&) noexcept=default (defined in Nz::Resource) | Nz::Resource | |
RefCounted(bool persistent=true) | Nz::RefCounted | |
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted) | Nz::RefCounted | |
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted) | Nz::RefCounted | |
RemoveReference() const | Nz::RefCounted | |
ResetMaterials(std::size_t matCount, std::size_t skinCount=1) | Nz::InstancedRenderable | inlineprotected |
Resource()=default (defined in Nz::Resource) | Nz::Resource | |
Resource(const Resource &)=default (defined in Nz::Resource) | Nz::Resource | |
Resource(Resource &&) noexcept=default (defined in Nz::Resource) | Nz::Resource | |
SetAnimation(Animation *animation) | Nz::SkeletalModel | |
SetFilePath(const String &filePath) | Nz::Resource | |
SetMaterial(const String &subMeshName, MaterialRef material) | Nz::Model | |
SetMaterial(std::size_t skinIndex, const String &subMeshName, MaterialRef material) | Nz::Model | |
Nz::InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material) | Nz::InstancedRenderable | inlineprotected |
Nz::InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material) | Nz::InstancedRenderable | inlineprotected |
SetMesh(Mesh *mesh) override | Nz::SkeletalModel | virtual |
SetPersistent(bool persistent=true, bool checkReferenceCount=false) | Nz::RefCounted | |
SetSequence(const String &sequenceName) | Nz::SkeletalModel | |
SetSequence(unsigned int sequenceIndex) | Nz::SkeletalModel | |
SetSkin(std::size_t skinIndex) | Nz::InstancedRenderable | inline |
SetSkinCount(std::size_t skinCount) | Nz::InstancedRenderable | inline |
SkeletalModel() | Nz::SkeletalModel | |
SkeletalModel(const SkeletalModel &model)=default (defined in Nz::SkeletalModel) | Nz::SkeletalModel | |
SkeletalModel(SkeletalModel &&model)=default (defined in Nz::SkeletalModel) | Nz::SkeletalModel | |
Updatable()=default (defined in Nz::Updatable) | Nz::Updatable | private |
UpdateBoundingVolume(InstanceData *instanceData) const | Nz::InstancedRenderable | virtual |
UpdateData(InstanceData *instanceData) const | Nz::InstancedRenderable | virtual |
~InstancedRenderable() | Nz::InstancedRenderable | virtual |
~Model() | Nz::Model | virtual |
~RefCounted() | Nz::RefCounted | virtual |
~Resource() (defined in Nz::Resource) | Nz::Resource | virtual |
~SkeletalModel()=default (defined in Nz::SkeletalModel) | Nz::SkeletalModel | |
~Updatable() (defined in Nz::Updatable) | Nz::Updatable | privatevirtual |