Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Sound Member List

This is the complete list of members for Nz::Sound, including all inherited members.

EnableLooping(bool loop) overrideNz::Soundvirtual
EnableSpatialization(bool spatialization)Nz::SoundEmitter
GetAttenuation() constNz::SoundEmitter
GetBuffer() constNz::Sound
GetDuration() const overrideNz::Soundvirtual
GetInternalStatus() constNz::SoundEmitterprotected
GetMinDistance() constNz::SoundEmitter
GetPitch() constNz::SoundEmitter
GetPlayingOffset() const overrideNz::Soundvirtual
GetPosition() constNz::SoundEmitter
GetStatus() const overrideNz::Soundvirtual
GetVelocity() constNz::SoundEmitter
GetVolume() constNz::SoundEmitter
IsLooping() const overrideNz::Soundvirtual
IsPlayable() constNz::Sound
IsPlaying() constNz::Sound
IsSpatialized() constNz::SoundEmitter
LoadFromFile(const String &filePath, const SoundBufferParams &params=SoundBufferParams())Nz::Sound
LoadFromMemory(const void *data, std::size_t size, const SoundBufferParams &params=SoundBufferParams())Nz::Sound
LoadFromStream(Stream &stream, const SoundBufferParams &params=SoundBufferParams())Nz::Sound
m_source (defined in Nz::SoundEmitter)Nz::SoundEmitterprotected
operator=(const Sound &)=delete (defined in Nz::Sound)Nz::Sound
operator=(Sound &&)=defaultNz::Sound
operator=(const SoundEmitter &)=delete (defined in Nz::SoundEmitter)Nz::SoundEmitter
Nz::SoundEmitter::operator=(SoundEmitter &&)=deleteNz::SoundEmitter
Pause() overrideNz::Soundvirtual
Play() overrideNz::Soundvirtual
SetAttenuation(float attenuation)Nz::SoundEmitter
SetBuffer(const SoundBuffer *buffer)Nz::Sound
SetMinDistance(float minDistance)Nz::SoundEmitter
SetPitch(float pitch)Nz::SoundEmitter
SetPlayingOffset(UInt32 offset)Nz::Sound
SetPosition(const Vector3f &position)Nz::SoundEmitter
SetPosition(float x, float y, float z)Nz::SoundEmitter
SetVelocity(const Vector3f &velocity)Nz::SoundEmitter
SetVelocity(float velX, float velY, float velZ)Nz::SoundEmitter
SetVolume(float volume)Nz::SoundEmitter
Sound()=default (defined in Nz::Sound)Nz::Sound
Sound(const SoundBuffer *soundBuffer)Nz::Sound
Sound(const Sound &sound)Nz::Sound
Sound(Sound &&)=default (defined in Nz::Sound)Nz::Sound
SoundEmitter()Nz::SoundEmitterprotected
SoundEmitter(const SoundEmitter &emitter)Nz::SoundEmitterprotected
SoundEmitter(SoundEmitter &&)=delete (defined in Nz::SoundEmitter)Nz::SoundEmitterprotected
Stop() overrideNz::Soundvirtual
~Sound()Nz::Sound
~SoundEmitter()Nz::SoundEmittervirtual