Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Sound, including all inherited members.
EnableLooping(bool loop) override | Nz::Sound | virtual |
EnableSpatialization(bool spatialization) | Nz::SoundEmitter | |
GetAttenuation() const | Nz::SoundEmitter | |
GetBuffer() const | Nz::Sound | |
GetDuration() const override | Nz::Sound | virtual |
GetInternalStatus() const | Nz::SoundEmitter | protected |
GetMinDistance() const | Nz::SoundEmitter | |
GetPitch() const | Nz::SoundEmitter | |
GetPlayingOffset() const override | Nz::Sound | virtual |
GetPosition() const | Nz::SoundEmitter | |
GetStatus() const override | Nz::Sound | virtual |
GetVelocity() const | Nz::SoundEmitter | |
GetVolume() const | Nz::SoundEmitter | |
IsLooping() const override | Nz::Sound | virtual |
IsPlayable() const | Nz::Sound | |
IsPlaying() const | Nz::Sound | |
IsSpatialized() const | Nz::SoundEmitter | |
LoadFromFile(const String &filePath, const SoundBufferParams ¶ms=SoundBufferParams()) | Nz::Sound | |
LoadFromMemory(const void *data, std::size_t size, const SoundBufferParams ¶ms=SoundBufferParams()) | Nz::Sound | |
LoadFromStream(Stream &stream, const SoundBufferParams ¶ms=SoundBufferParams()) | Nz::Sound | |
m_source (defined in Nz::SoundEmitter) | Nz::SoundEmitter | protected |
operator=(const Sound &)=delete (defined in Nz::Sound) | Nz::Sound | |
operator=(Sound &&)=default | Nz::Sound | |
operator=(const SoundEmitter &)=delete (defined in Nz::SoundEmitter) | Nz::SoundEmitter | |
Nz::SoundEmitter::operator=(SoundEmitter &&)=delete | Nz::SoundEmitter | |
Pause() override | Nz::Sound | virtual |
Play() override | Nz::Sound | virtual |
SetAttenuation(float attenuation) | Nz::SoundEmitter | |
SetBuffer(const SoundBuffer *buffer) | Nz::Sound | |
SetMinDistance(float minDistance) | Nz::SoundEmitter | |
SetPitch(float pitch) | Nz::SoundEmitter | |
SetPlayingOffset(UInt32 offset) | Nz::Sound | |
SetPosition(const Vector3f &position) | Nz::SoundEmitter | |
SetPosition(float x, float y, float z) | Nz::SoundEmitter | |
SetVelocity(const Vector3f &velocity) | Nz::SoundEmitter | |
SetVelocity(float velX, float velY, float velZ) | Nz::SoundEmitter | |
SetVolume(float volume) | Nz::SoundEmitter | |
Sound()=default (defined in Nz::Sound) | Nz::Sound | |
Sound(const SoundBuffer *soundBuffer) | Nz::Sound | |
Sound(const Sound &sound) | Nz::Sound | |
Sound(Sound &&)=default (defined in Nz::Sound) | Nz::Sound | |
SoundEmitter() | Nz::SoundEmitter | protected |
SoundEmitter(const SoundEmitter &emitter) | Nz::SoundEmitter | protected |
SoundEmitter(SoundEmitter &&)=delete (defined in Nz::SoundEmitter) | Nz::SoundEmitter | protected |
Stop() override | Nz::Sound | virtual |
~Sound() | Nz::Sound | |
~SoundEmitter() | Nz::SoundEmitter | virtual |