Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::SoundBuffer Member List

This is the complete list of members for Nz::SoundBuffer, including all inherited members.

AddReference() constNz::RefCounted
Audio (defined in Nz::SoundBuffer)Nz::SoundBufferfriend
Create(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16 *samples)Nz::SoundBuffer
Destroy()Nz::SoundBuffer
GetDuration() constNz::SoundBuffer
GetFilePath() constNz::Resource
GetFormat() constNz::SoundBuffer
GetReferenceCount() constNz::RefCounted
GetSampleCount() constNz::SoundBuffer
GetSampleRate() constNz::SoundBuffer
GetSamples() constNz::SoundBuffer
IsFormatSupported(AudioFormat format)Nz::SoundBufferstatic
IsPersistent() constNz::RefCounted
IsValid() constNz::SoundBuffer
LoadFromFile(const String &filePath, const SoundBufferParams &params=SoundBufferParams())Nz::SoundBuffer
LoadFromMemory(const void *data, std::size_t size, const SoundBufferParams &params=SoundBufferParams())Nz::SoundBuffer
LoadFromStream(Stream &stream, const SoundBufferParams &params=SoundBufferParams())Nz::SoundBuffer
NazaraSignal(OnSoundBufferDestroy, const SoundBuffer *) (defined in Nz::SoundBuffer)Nz::SoundBuffer
NazaraSignal(OnSoundBufferRelease, const SoundBuffer *) (defined in Nz::SoundBuffer)Nz::SoundBuffer
New(Args &&... args)Nz::SoundBufferstatic
operator=(const SoundBuffer &)=delete (defined in Nz::SoundBuffer)Nz::SoundBuffer
operator=(SoundBuffer &&)=delete (defined in Nz::SoundBuffer)Nz::SoundBuffer
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
operator=(const Resource &)=default (defined in Nz::Resource)Nz::Resource
operator=(Resource &&) noexcept=default (defined in Nz::Resource)Nz::Resource
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
Resource()=default (defined in Nz::Resource)Nz::Resource
Resource(const Resource &)=default (defined in Nz::Resource)Nz::Resource
Resource(Resource &&) noexcept=default (defined in Nz::Resource)Nz::Resource
SetFilePath(const String &filePath)Nz::Resource
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
SoundBuffer()=default (defined in Nz::SoundBuffer)Nz::SoundBuffer
SoundBuffer(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16 *samples)Nz::SoundBuffer
SoundBuffer(const SoundBuffer &)=delete (defined in Nz::SoundBuffer)Nz::SoundBuffer
SoundBuffer(SoundBuffer &&)=delete (defined in Nz::SoundBuffer)Nz::SoundBuffer
~RefCounted()Nz::RefCountedvirtual
~Resource() (defined in Nz::Resource)Nz::Resourcevirtual
~SoundBuffer()Nz::SoundBuffer