Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::SoundEmitter Member List

This is the complete list of members for Nz::SoundEmitter, including all inherited members.

EnableLooping(bool loop)=0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
EnableSpatialization(bool spatialization)Nz::SoundEmitter
GetAttenuation() constNz::SoundEmitter
GetDuration() const =0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
GetInternalStatus() constNz::SoundEmitterprotected
GetMinDistance() constNz::SoundEmitter
GetPitch() constNz::SoundEmitter
GetPlayingOffset() const =0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
GetPosition() constNz::SoundEmitter
GetStatus() const =0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
GetVelocity() constNz::SoundEmitter
GetVolume() constNz::SoundEmitter
IsLooping() const =0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
IsSpatialized() constNz::SoundEmitter
m_source (defined in Nz::SoundEmitter)Nz::SoundEmitterprotected
operator=(const SoundEmitter &)=delete (defined in Nz::SoundEmitter)Nz::SoundEmitter
operator=(SoundEmitter &&)=deleteNz::SoundEmitter
Pause()=0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
Play()=0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
SetAttenuation(float attenuation)Nz::SoundEmitter
SetMinDistance(float minDistance)Nz::SoundEmitter
SetPitch(float pitch)Nz::SoundEmitter
SetPosition(const Vector3f &position)Nz::SoundEmitter
SetPosition(float x, float y, float z)Nz::SoundEmitter
SetVelocity(const Vector3f &velocity)Nz::SoundEmitter
SetVelocity(float velX, float velY, float velZ)Nz::SoundEmitter
SetVolume(float volume)Nz::SoundEmitter
SoundEmitter()Nz::SoundEmitterprotected
SoundEmitter(const SoundEmitter &emitter)Nz::SoundEmitterprotected
SoundEmitter(SoundEmitter &&)=delete (defined in Nz::SoundEmitter)Nz::SoundEmitterprotected
Stop()=0 (defined in Nz::SoundEmitter)Nz::SoundEmitterpure virtual
~SoundEmitter()Nz::SoundEmittervirtual