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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Sprite, including all inherited members.
| AddReference() const | Nz::RefCounted | |
| AddToRenderQueue(AbstractRenderQueue *renderQueue, const InstanceData &instanceData) const override | Nz::Sprite | virtual |
| Cull(const Frustumf &frustum, const InstanceData &instanceData) const | Nz::InstancedRenderable | virtual |
| EnsureBoundingVolumeUpdated() const | Nz::InstancedRenderable | inline |
| GetBoundingVolume() const | Nz::InstancedRenderable | virtual |
| GetColor() const | Nz::Sprite | inline |
| GetCornerColor(RectCorner corner) const | Nz::Sprite | inline |
| GetMaterial(std::size_t matIndex=0) const | Nz::InstancedRenderable | inline |
| GetMaterial(std::size_t skinIndex, std::size_t matIndex) const | Nz::InstancedRenderable | inline |
| GetMaterialCount() const | Nz::InstancedRenderable | inline |
| GetOrigin() const | Nz::Sprite | inline |
| GetReferenceCount() const | Nz::RefCounted | |
| GetSize() const | Nz::Sprite | inline |
| GetSkin() const | Nz::InstancedRenderable | inline |
| GetSkinCount() const | Nz::InstancedRenderable | inline |
| GetTextureCoords() const | Nz::Sprite | inline |
| Graphics (defined in Nz::Sprite) | Nz::Sprite | friend |
| InstancedRenderable() | Nz::InstancedRenderable | inline |
| InstancedRenderable(const InstancedRenderable &renderable) | Nz::InstancedRenderable | inline |
| InstancedRenderable(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| InvalidateBoundingVolume() | Nz::InstancedRenderable | inlineprotected |
| InvalidateData(InstanceData *instanceData, UInt32 flags) const | Nz::InstancedRenderable | virtual |
| InvalidateInstanceData(UInt32 flags) | Nz::InstancedRenderable | inlineprotected |
| IsPersistent() const | Nz::RefCounted | |
| m_boundingVolume (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | mutableprotected |
| NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable *) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable *, UInt32) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable *, std::size_t, std::size_t, const MaterialRef &) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable *) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| New(Args &&... args) | Nz::Sprite | static |
| operator=(const Sprite &sprite) | Nz::Sprite | inline |
| operator=(Sprite &&sprite)=delete (defined in Nz::Sprite) | Nz::Sprite | |
| Nz::InstancedRenderable::operator=(const InstancedRenderable &renderable) | Nz::InstancedRenderable | inline |
| operator=(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable) | Nz::InstancedRenderable | |
| operator=(const RefCounted &)=delete (defined in Nz::RefCounted) | Nz::RefCounted | |
| operator=(RefCounted &&)=default (defined in Nz::RefCounted) | Nz::RefCounted | |
| RefCounted(bool persistent=true) | Nz::RefCounted | |
| RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted) | Nz::RefCounted | |
| RefCounted(RefCounted &&)=default (defined in Nz::RefCounted) | Nz::RefCounted | |
| RemoveReference() const | Nz::RefCounted | |
| ResetMaterials(std::size_t matCount, std::size_t skinCount=1) | Nz::InstancedRenderable | inlineprotected |
| SetColor(const Color &color) | Nz::Sprite | inline |
| SetCornerColor(RectCorner corner, const Color &color) | Nz::Sprite | inline |
| SetDefaultMaterial() | Nz::Sprite | inline |
| SetMaterial(MaterialRef material, bool resizeSprite=true) | Nz::Sprite | inline |
| SetMaterial(String materialName, bool resizeSprite=true) | Nz::Sprite | |
| SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeSprite=true) | Nz::Sprite | inline |
| SetMaterial(std::size_t skinIndex, String materialName, bool resizeSprite=true) | Nz::Sprite | |
| Nz::InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material) | Nz::InstancedRenderable | inlineprotected |
| Nz::InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material) | Nz::InstancedRenderable | inlineprotected |
| SetOrigin(const Vector3f &origin) | Nz::Sprite | inline |
| SetPersistent(bool persistent=true, bool checkReferenceCount=false) | Nz::RefCounted | |
| SetSize(const Vector2f &size) | Nz::Sprite | inline |
| SetSize(float sizeX, float sizeY) | Nz::Sprite | inline |
| SetSkin(std::size_t skinIndex) | Nz::InstancedRenderable | inline |
| SetSkinCount(std::size_t skinCount) | Nz::InstancedRenderable | inline |
| SetTexture(String textureName, bool resizeSprite=true) | Nz::Sprite | |
| SetTexture(TextureRef texture, bool resizeSprite=true) | Nz::Sprite | inline |
| SetTexture(std::size_t skinIndex, String textureName, bool resizeSprite=true) | Nz::Sprite | |
| SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeSprite=true) | Nz::Sprite | inline |
| SetTextureCoords(const Rectf &coords) | Nz::Sprite | inline |
| SetTextureRect(const Rectui &rect) | Nz::Sprite | inline |
| Sprite() | Nz::Sprite | inline |
| Sprite(MaterialRef material) | Nz::Sprite | inline |
| Sprite(Texture *texture) | Nz::Sprite | inline |
| Sprite(const Sprite &sprite) | Nz::Sprite | inline |
| Sprite(Sprite &&)=delete (defined in Nz::Sprite) | Nz::Sprite | |
| UpdateBoundingVolume(InstanceData *instanceData) const | Nz::InstancedRenderable | virtual |
| ~InstancedRenderable() | Nz::InstancedRenderable | virtual |
| ~RefCounted() | Nz::RefCounted | virtual |
| ~Sprite()=default (defined in Nz::Sprite) | Nz::Sprite |