Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Sprite Member List

This is the complete list of members for Nz::Sprite, including all inherited members.

AddReference() constNz::RefCounted
AddToRenderQueue(AbstractRenderQueue *renderQueue, const InstanceData &instanceData) const overrideNz::Spritevirtual
Cull(const Frustumf &frustum, const InstanceData &instanceData) constNz::InstancedRenderablevirtual
EnsureBoundingVolumeUpdated() constNz::InstancedRenderableinline
GetBoundingVolume() constNz::InstancedRenderablevirtual
GetColor() constNz::Spriteinline
GetCornerColor(RectCorner corner) constNz::Spriteinline
GetMaterial(std::size_t matIndex=0) constNz::InstancedRenderableinline
GetMaterial(std::size_t skinIndex, std::size_t matIndex) constNz::InstancedRenderableinline
GetMaterialCount() constNz::InstancedRenderableinline
GetOrigin() constNz::Spriteinline
GetReferenceCount() constNz::RefCounted
GetSize() constNz::Spriteinline
GetSkin() constNz::InstancedRenderableinline
GetSkinCount() constNz::InstancedRenderableinline
GetTextureCoords() constNz::Spriteinline
Graphics (defined in Nz::Sprite)Nz::Spritefriend
InstancedRenderable()Nz::InstancedRenderableinline
InstancedRenderable(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
InstancedRenderable(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
InvalidateBoundingVolume()Nz::InstancedRenderableinlineprotected
InvalidateData(InstanceData *instanceData, UInt32 flags) constNz::InstancedRenderablevirtual
InvalidateInstanceData(UInt32 flags)Nz::InstancedRenderableinlineprotected
IsPersistent() constNz::RefCounted
m_boundingVolume (defined in Nz::InstancedRenderable)Nz::InstancedRenderablemutableprotected
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable *, UInt32) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable *, std::size_t, std::size_t, const MaterialRef &) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable *) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable *, std::size_t) (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
New(Args &&... args)Nz::Spritestatic
operator=(const Sprite &sprite)Nz::Spriteinline
operator=(Sprite &&sprite)=delete (defined in Nz::Sprite)Nz::Sprite
Nz::InstancedRenderable::operator=(const InstancedRenderable &renderable)Nz::InstancedRenderableinline
operator=(InstancedRenderable &&renderable)=delete (defined in Nz::InstancedRenderable)Nz::InstancedRenderable
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
ResetMaterials(std::size_t matCount, std::size_t skinCount=1)Nz::InstancedRenderableinlineprotected
SetColor(const Color &color)Nz::Spriteinline
SetCornerColor(RectCorner corner, const Color &color)Nz::Spriteinline
SetDefaultMaterial()Nz::Spriteinline
SetMaterial(MaterialRef material, bool resizeSprite=true)Nz::Spriteinline
SetMaterial(String materialName, bool resizeSprite=true)Nz::Sprite
SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeSprite=true)Nz::Spriteinline
SetMaterial(std::size_t skinIndex, String materialName, bool resizeSprite=true)Nz::Sprite
Nz::InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
Nz::InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)Nz::InstancedRenderableinlineprotected
SetOrigin(const Vector3f &origin)Nz::Spriteinline
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
SetSize(const Vector2f &size)Nz::Spriteinline
SetSize(float sizeX, float sizeY)Nz::Spriteinline
SetSkin(std::size_t skinIndex)Nz::InstancedRenderableinline
SetSkinCount(std::size_t skinCount)Nz::InstancedRenderableinline
SetTexture(String textureName, bool resizeSprite=true)Nz::Sprite
SetTexture(TextureRef texture, bool resizeSprite=true)Nz::Spriteinline
SetTexture(std::size_t skinIndex, String textureName, bool resizeSprite=true)Nz::Sprite
SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeSprite=true)Nz::Spriteinline
SetTextureCoords(const Rectf &coords)Nz::Spriteinline
SetTextureRect(const Rectui &rect)Nz::Spriteinline
Sprite()Nz::Spriteinline
Sprite(MaterialRef material)Nz::Spriteinline
Sprite(Texture *texture)Nz::Spriteinline
Sprite(const Sprite &sprite)Nz::Spriteinline
Sprite(Sprite &&)=delete (defined in Nz::Sprite)Nz::Sprite
UpdateBoundingVolume(InstanceData *instanceData) constNz::InstancedRenderablevirtual
~InstancedRenderable()Nz::InstancedRenderablevirtual
~RefCounted()Nz::RefCountedvirtual
~Sprite()=default (defined in Nz::Sprite)Nz::Sprite