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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::Thread, including all inherited members.
| Detach() | Nz::Thread | |
| GetId() const | Nz::Thread | |
| HardwareConcurrency() | Nz::Thread | static |
| IsJoinable() const | Nz::Thread | |
| Join() | Nz::Thread | |
| operator!= (defined in Nz::Thread) | Nz::Thread | friend |
| operator< (defined in Nz::Thread) | Nz::Thread | friend |
| operator<< (defined in Nz::Thread) | Nz::Thread | friend |
| operator<= (defined in Nz::Thread) | Nz::Thread | friend |
| operator=(const Thread &)=delete (defined in Nz::Thread) | Nz::Thread | |
| operator=(Thread &&thread) noexcept=default (defined in Nz::Thread) | Nz::Thread | |
| operator== (defined in Nz::Thread) | Nz::Thread | friend |
| operator> (defined in Nz::Thread) | Nz::Thread | friend |
| operator>= (defined in Nz::Thread) | Nz::Thread | friend |
| SetCurrentThreadName(const String &name) | Nz::Thread | static |
| SetName(const String &name) | Nz::Thread | |
| Sleep(UInt32 milliseconds) | Nz::Thread | static |
| Thread() (defined in Nz::Thread) | Nz::Thread | |
| Thread(F function) | Nz::Thread | |
| Thread(F function, Args &&... args) | Nz::Thread | |
| Thread(void(C::*function)(), C *object) | Nz::Thread | |
| Thread(const Thread &)=delete (defined in Nz::Thread) | Nz::Thread | |
| Thread(Thread &&other) noexcept=default (defined in Nz::Thread) | Nz::Thread | |
| ~Thread() | Nz::Thread |