Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
|
This is the complete list of members for Nz::Thread, including all inherited members.
Detach() | Nz::Thread | |
GetId() const | Nz::Thread | |
HardwareConcurrency() | Nz::Thread | static |
IsJoinable() const | Nz::Thread | |
Join() | Nz::Thread | |
operator!= (defined in Nz::Thread) | Nz::Thread | friend |
operator< (defined in Nz::Thread) | Nz::Thread | friend |
operator<< (defined in Nz::Thread) | Nz::Thread | friend |
operator<= (defined in Nz::Thread) | Nz::Thread | friend |
operator=(const Thread &)=delete (defined in Nz::Thread) | Nz::Thread | |
operator=(Thread &&thread) noexcept=default (defined in Nz::Thread) | Nz::Thread | |
operator== (defined in Nz::Thread) | Nz::Thread | friend |
operator> (defined in Nz::Thread) | Nz::Thread | friend |
operator>= (defined in Nz::Thread) | Nz::Thread | friend |
SetCurrentThreadName(const String &name) | Nz::Thread | static |
SetName(const String &name) | Nz::Thread | |
Sleep(UInt32 milliseconds) | Nz::Thread | static |
Thread() (defined in Nz::Thread) | Nz::Thread | |
Thread(F function) | Nz::Thread | |
Thread(F function, Args &&... args) | Nz::Thread | |
Thread(void(C::*function)(), C *object) | Nz::Thread | |
Thread(const Thread &)=delete (defined in Nz::Thread) | Nz::Thread | |
Thread(Thread &&other) noexcept=default (defined in Nz::Thread) | Nz::Thread | |
~Thread() | Nz::Thread |