Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Thread Member List

This is the complete list of members for Nz::Thread, including all inherited members.

Detach()Nz::Thread
GetId() constNz::Thread
HardwareConcurrency()Nz::Threadstatic
IsJoinable() constNz::Thread
Join()Nz::Thread
operator!= (defined in Nz::Thread)Nz::Threadfriend
operator< (defined in Nz::Thread)Nz::Threadfriend
operator<< (defined in Nz::Thread)Nz::Threadfriend
operator<= (defined in Nz::Thread)Nz::Threadfriend
operator=(const Thread &)=delete (defined in Nz::Thread)Nz::Thread
operator=(Thread &&thread) noexcept=default (defined in Nz::Thread)Nz::Thread
operator== (defined in Nz::Thread)Nz::Threadfriend
operator> (defined in Nz::Thread)Nz::Threadfriend
operator>= (defined in Nz::Thread)Nz::Threadfriend
SetCurrentThreadName(const String &name)Nz::Threadstatic
SetName(const String &name)Nz::Thread
Sleep(UInt32 milliseconds)Nz::Threadstatic
Thread() (defined in Nz::Thread)Nz::Thread
Thread(F function)Nz::Thread
Thread(F function, Args &&... args)Nz::Thread
Thread(void(C::*function)(), C *object)Nz::Thread
Thread(const Thread &)=delete (defined in Nz::Thread)Nz::Thread
Thread(Thread &&other) noexcept=default (defined in Nz::Thread)Nz::Thread
~Thread()Nz::Thread