Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::UdpSocket Member List

This is the complete list of members for Nz::UdpSocket, including all inherited members.

AbstractSocket(const AbstractSocket &)=delete (defined in Nz::AbstractSocket)Nz::AbstractSocket
AbstractSocket(AbstractSocket &&abstractSocket)Nz::AbstractSocket
AbstractSocket(SocketType type)Nz::AbstractSocketprotected
Bind(UInt16 port)Nz::UdpSocketinline
Bind(const IpAddress &address)Nz::UdpSocket
Close()Nz::AbstractSocket
Create(NetProtocol protocol)Nz::UdpSocketinline
EnableBlocking(bool blocking)Nz::AbstractSocket
EnableBroadcasting(bool broadcasting)Nz::UdpSocket
GetBoundAddress() constNz::UdpSocketinline
GetBoundPort() constNz::UdpSocketinline
GetLastError() constNz::AbstractSocketinline
GetNativeHandle() constNz::AbstractSocketinline
GetState() constNz::AbstractSocketinline
GetType() constNz::AbstractSocketinline
IsBlockingEnabled() constNz::AbstractSocketinline
IsBroadcastingEnabled() constNz::UdpSocketinline
m_handle (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
m_isBlockingEnabled (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
m_lastError (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
m_protocol (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
m_state (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
m_type (defined in Nz::AbstractSocket)Nz::AbstractSocketprotected
NazaraSignal(OnStateChange, const AbstractSocket *, SocketState) (defined in Nz::AbstractSocket)Nz::AbstractSocket
Open(NetProtocol protocol)Nz::AbstractSocketprotected
Open(SocketHandle existingHandle)Nz::AbstractSocketprotected
operator=(const AbstractSocket &)=delete (defined in Nz::AbstractSocket)Nz::AbstractSocket
operator=(AbstractSocket &&abstractSocket)Nz::AbstractSocket
QueryAvailableBytes() constNz::AbstractSocket
QueryMaxDatagramSize()Nz::UdpSocket
QueryReceiveBufferSize() constNz::AbstractSocket
QuerySendBufferSize() constNz::AbstractSocket
Receive(void *buffer, std::size_t size, IpAddress *from, std::size_t *received)Nz::UdpSocket
ReceiveMultiple(NetBuffer *buffers, std::size_t bufferCount, IpAddress *from, std::size_t *received)Nz::UdpSocket
ReceivePacket(NetPacket *packet, IpAddress *from)Nz::UdpSocket
Send(const IpAddress &to, const void *buffer, std::size_t size, std::size_t *sent)Nz::UdpSocket
SendMultiple(const IpAddress &to, const NetBuffer *buffers, std::size_t bufferCount, std::size_t *sent)Nz::UdpSocket
SendPacket(const IpAddress &to, const NetPacket &packet)Nz::UdpSocket
SetReceiveBufferSize(std::size_t size)Nz::AbstractSocket
SetSendBufferSize(std::size_t size)Nz::AbstractSocket
UdpSocket()Nz::UdpSocketinline
UdpSocket(NetProtocol protocol)Nz::UdpSocketinline
UdpSocket(UdpSocket &&udpSocket)Nz::UdpSocketinline
UpdateState(SocketState newState)Nz::AbstractSocketinlineprotected
~AbstractSocket()Nz::AbstractSocketvirtual
~UdpSocket()=default (defined in Nz::UdpSocket)Nz::UdpSocket