Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Directory Member List

This is the complete list of members for Nz::Directory, including all inherited members.

Close()Nz::Directory
Copy(const String &sourcePath, const String &destPath)Nz::Directorystatic
Create(const String &dirPath, bool recursive=false)Nz::Directorystatic
Directory()Nz::Directory
Directory(const String &dirPath)Nz::Directory
Directory(const Directory &)=delete (defined in Nz::Directory)Nz::Directory
Directory(Directory &&) noexcept=default (defined in Nz::Directory)Nz::Directory
Exists() constNz::Directory
Exists(const String &dirPath)Nz::Directorystatic
GetCurrent()Nz::Directorystatic
GetCurrentFileRelativeToEngine(const char *currentFile)Nz::Directorystatic
GetPath() constNz::Directory
GetPattern() constNz::Directory
GetResultName() constNz::Directory
GetResultPath() constNz::Directory
GetResultSize() constNz::Directory
IsOpen() constNz::Directory
IsResultDirectory() constNz::Directory
NextResult(bool skipDots=true)Nz::Directory
Open()Nz::Directory
operator=(const Directory &)=delete (defined in Nz::Directory)Nz::Directory
operator=(Directory &&) noexcept=delete (defined in Nz::Directory)Nz::Directory
Remove(const String &dirPath, bool emptyDirectory=false)Nz::Directorystatic
SetCurrent(const String &dirPath)Nz::Directorystatic
SetPath(const String &dirPath)Nz::Directory
SetPattern(const String &pattern)Nz::Directory
~Directory()Nz::Directory