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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Nz::ObjectRef< T >, including all inherited members.
| Get() const | Nz::ObjectRef< T > | |
| IsValid() const | Nz::ObjectRef< T > | |
| ObjectRef() | Nz::ObjectRef< T > | |
| ObjectRef(T *object) | Nz::ObjectRef< T > | |
| ObjectRef(const ObjectRef &ref) | Nz::ObjectRef< T > | |
| ObjectRef(const ObjectRef< U > &ref) | Nz::ObjectRef< T > | |
| ObjectRef(ObjectRef &&ref) noexcept | Nz::ObjectRef< T > | |
| operator bool() const | Nz::ObjectRef< T > | explicit |
| operator T*() const | Nz::ObjectRef< T > | |
| operator->() const | Nz::ObjectRef< T > | |
| operator=(T *object) | Nz::ObjectRef< T > | |
| operator=(const ObjectRef &ref) | Nz::ObjectRef< T > | |
| operator=(const ObjectRef< U > &ref) (defined in Nz::ObjectRef< T >) | Nz::ObjectRef< T > | |
| operator=(ObjectRef &&ref) noexcept | Nz::ObjectRef< T > | |
| operator=(const ObjectRef< U > &ref) | Nz::ObjectRef< T > | |
| Release() | Nz::ObjectRef< T > | |
| Reset(T *object=nullptr) | Nz::ObjectRef< T > | |
| Swap(ObjectRef &ref) | Nz::ObjectRef< T > | |
| ~ObjectRef() | Nz::ObjectRef< T > |