Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::Sphere< T > Member List

This is the complete list of members for Nz::Sphere< T >, including all inherited members.

Contains(T X, T Y, T Z) constNz::Sphere< T >
Contains(const Box< T > &box) constNz::Sphere< T >
Contains(const Vector3< T > &point) constNz::Sphere< T >
Distance(T X, T Y, T Z) constNz::Sphere< T >
Distance(const Vector3< T > &point) constNz::Sphere< T >
ExtendTo(T X, T Y, T Z)Nz::Sphere< T >
ExtendTo(const Vector3< T > &point)Nz::Sphere< T >
GetNegativeVertex(const Vector3< T > &normal) constNz::Sphere< T >
GetPosition() constNz::Sphere< T >
GetPositiveVertex(const Vector3< T > &normal) constNz::Sphere< T >
Intersect(const Box< T > &box) constNz::Sphere< T >
Intersect(const Sphere &sphere) constNz::Sphere< T >
IsValid() constNz::Sphere< T >
Lerp(const Sphere &from, const Sphere &to, T interpolation)Nz::Sphere< T >static
MakeUnit()Nz::Sphere< T >
MakeZero()Nz::Sphere< T >
operator!=(const Sphere &sphere) constNz::Sphere< T >
operator*(T scalar) constNz::Sphere< T >
operator*=(T scalar)Nz::Sphere< T >
operator=(const Sphere &other)=default (defined in Nz::Sphere< T >)Nz::Sphere< T >
operator==(const Sphere &sphere) constNz::Sphere< T >
operator[](std::size_t i)Nz::Sphere< T >
operator[](std::size_t i) constNz::Sphere< T >
radius (defined in Nz::Sphere< T >)Nz::Sphere< T >
Set(T X, T Y, T Z, T Radius)Nz::Sphere< T >
Set(const Sphere &sphere)Nz::Sphere< T >
Set(const Vector3< T > &center, T Radius)Nz::Sphere< T >
Set(const T sphere[4])Nz::Sphere< T >
Set(const Sphere< U > &sphere) (defined in Nz::Sphere< T >)Nz::Sphere< T >
Set(const Sphere< U > &sphere)Nz::Sphere< T >
Sphere()=default (defined in Nz::Sphere< T >)Nz::Sphere< T >
Sphere(T X, T Y, T Z, T Radius)Nz::Sphere< T >
Sphere(const Vector3< T > &center, T Radius)Nz::Sphere< T >
Sphere(const T sphere[4])Nz::Sphere< T >
Sphere(const Sphere< U > &sphere)Nz::Sphere< T >explicit
Sphere(const Sphere &sphere)=default (defined in Nz::Sphere< T >)Nz::Sphere< T >
ToString() constNz::Sphere< T >
Unit()Nz::Sphere< T >static
x (defined in Nz::Sphere< T >)Nz::Sphere< T >
y (defined in Nz::Sphere< T >)Nz::Sphere< T >
z (defined in Nz::Sphere< T >)Nz::Sphere< T >
Zero()Nz::Sphere< T >static
~Sphere()=default (defined in Nz::Sphere< T >)Nz::Sphere< T >