NDK class that represents the binding between the engine & the SDK with the Lua scripting.
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std::unique_ptr< LuaBinding_Base > | core |
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std::unique_ptr< LuaBinding_Base > | math |
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std::unique_ptr< LuaBinding_Base > | network |
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std::unique_ptr< LuaBinding_Base > | sdk |
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std::unique_ptr< LuaBinding_Base > | utility |
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std::unique_ptr< LuaBinding_Base > | audio |
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std::unique_ptr< LuaBinding_Base > | graphics |
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std::unique_ptr< LuaBinding_Base > | renderer |
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std::unique_ptr< LuaBinding_Base > | platform |
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NDK class that represents the binding between the engine & the SDK with the Lua scripting.
◆ BindComponent()
template<typename T >
void Ndk::LuaBinding::BindComponent |
( |
const Nz::String & |
name | ) |
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Binds a component to a name.
- Parameters
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name | Name used to retrieve the component |
◆ RegisterClasses()
void Ndk::LuaBinding::RegisterClasses |
( |
Nz::LuaState & |
state | ) |
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Registers the classes that will be used by the Lua instance.
- Parameters
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instance | Lua instance that will interact with the engine & SDK |
The documentation for this class was generated from the following files:
- SDK/include/NDK/Lua/LuaBinding.hpp
- SDK/include/NDK/Lua/LuaBinding.inl
- SDK/src/NDK/Lua/LuaBinding.cpp
- SDK/src/NDK/Lua/LuaBinding_SDK.cpp