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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::StateMachine, including all inherited members.
| ChangeState(std::shared_ptr< State > state) | Ndk::StateMachine | inline |
| GetCurrentState() const | Ndk::StateMachine | inline |
| IsTopState(const State *state) const | Ndk::StateMachine | inline |
| operator=(StateMachine &&fsm)=default (defined in Ndk::StateMachine) | Ndk::StateMachine | inline |
| operator=(const StateMachine &)=delete (defined in Ndk::StateMachine) | Ndk::StateMachine | |
| PopState() | Ndk::StateMachine | inline |
| PopStatesUntil(std::shared_ptr< State > state) | Ndk::StateMachine | inline |
| PushState(std::shared_ptr< State > state) | Ndk::StateMachine | inline |
| SetState(std::shared_ptr< State > state) | Ndk::StateMachine | inline |
| StateMachine(std::shared_ptr< State > originalState) | Ndk::StateMachine | inline |
| StateMachine(const StateMachine &)=delete (defined in Ndk::StateMachine) | Ndk::StateMachine | |
| StateMachine(StateMachine &&fsm)=default (defined in Ndk::StateMachine) | Ndk::StateMachine | inline |
| Update(float elapsedTime) | Ndk::StateMachine | inline |
| ~StateMachine() | Ndk::StateMachine | inline |