NDK class that represents a state machine, to represent the multiple states of your program as a stack.  
 More...
NDK class that represents a state machine, to represent the multiple states of your program as a stack. 
◆ StateMachine()
  
  | 
        
          | Ndk::StateMachine::StateMachine | ( | std::shared_ptr< State > | originalState | ) |  |  | inline | 
 
Constructs a StateMachine object with an original state. 
- Parameters
- 
  
    | originalState | State which is the entry point of the application |  
 
 
 
◆ ~StateMachine()
  
  | 
        
          | Ndk::StateMachine::~StateMachine | ( |  | ) |  |  | inline | 
 
 
◆ ChangeState()
  
  | 
        
          | void Ndk::StateMachine::ChangeState | ( | std::shared_ptr< State > | state | ) |  |  | inline | 
 
Replaces the current state on the top of the machine. 
- Parameters
- 
  
    | state | State to replace the top one if it is nullptr, no action is performed |  
 
 
 
◆ GetCurrentState()
  
  | 
        
          | const std::shared_ptr< State > & Ndk::StateMachine::GetCurrentState | ( |  | ) | const |  | inline | 
 
Gets the current state on the top of the machine. 
- Returns
- A constant reference to the state
- See also
- PopStatesUntil 
 
 
◆ IsTopState()
  
  | 
        
          | bool Ndk::StateMachine::IsTopState | ( | const State * | state | ) | const |  | inline | 
 
Checks whether the state is on the top of the machine. 
- Returns
- true If it is the case
- Parameters
- 
  
    | state | State to compare the top with |  
 
 
 
◆ PopState()
  
  | 
        
          | std::shared_ptr< State > Ndk::StateMachine::PopState | ( |  | ) |  |  | inline | 
 
Pops the state on the top of the machine. 
- Returns
- Old state on the top, nullptr if stack was empty
 
 
◆ PopStatesUntil()
  
  | 
        
          | bool Ndk::StateMachine::PopStatesUntil | ( | std::shared_ptr< State > | state | ) |  |  | inline | 
 
Pops all the states of the machine until a specific one is reached. 
- Returns
- true If that specific state is on top, false if stack is empty
- Parameters
- 
  
    | state | State to find on the stack if it is nullptr, no action is performed |  
 
 
 
◆ PushState()
  
  | 
        
          | void Ndk::StateMachine::PushState | ( | std::shared_ptr< State > | state | ) |  |  | inline | 
 
Pushes a new state on the top of the machine. 
- Parameters
- 
  
    | state | Next state to represent if it is nullptr, it performs no action |  
 
 
 
◆ SetState()
  
  | 
        
          | void Ndk::StateMachine::SetState | ( | std::shared_ptr< State > | state | ) |  |  | inline | 
 
Pops every states of the machine to put a new one. 
- Parameters
- 
  
    | state | State to reset the stack with if it is nullptr, no action is performed |  
 
 
 
◆ Update()
  
  | 
        
          | bool Ndk::StateMachine::Update | ( | float | elapsedTime | ) |  |  | inline | 
 
Updates all the states. 
- Returns
- true If update is successful for everyone of them
- Parameters
- 
  
    | elapsedTime | Delta time used for the update |  
 
 
 
The documentation for this class was generated from the following files: