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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::World, including all inherited members.
| AddDefaultSystems() | Ndk::World | |
| AddSystem(std::unique_ptr< BaseSystem > &&system) | Ndk::World | inline |
| AddSystem(Args &&... args) | Ndk::World | |
| Clear() noexcept | Ndk::World | |
| CloneEntity(EntityId id) | Ndk::World | |
| CreateEntities(unsigned int count) | Ndk::World | inline |
| CreateEntity() | Ndk::World | |
| CreateHandle() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| EntityVector typedef (defined in Ndk::World) | Ndk::World | |
| GetEntities() const | Ndk::World | inline |
| GetEntity(EntityId id) | Ndk::World | inline |
| GetSystem(SystemIndex index) | Ndk::World | inline |
| GetSystem() | Ndk::World | |
| HandledObject()=default (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| HandledObject(const HandledObject &object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| HandledObject(HandledObject &&object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| HasSystem(SystemIndex index) const | Ndk::World | inline |
| HasSystem() const | Ndk::World | |
| IsEntityIdValid(EntityId id) const | Ndk::World | inline |
| IsEntityValid(const Entity *entity) const | Ndk::World | inline |
| KillEntities(const EntityVector &list) | Ndk::World | inline |
| KillEntity(Entity *entity) | Ndk::World | inline |
| operator=(const World &)=delete (defined in Ndk::World) | Ndk::World | |
| operator=(World &&world) noexcept | Ndk::World | inline |
| operator=(const HandledObject &object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| operator=(HandledObject &&object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| RemoveAllSystems() | Ndk::World | inline |
| RemoveSystem(SystemIndex index) | Ndk::World | inline |
| RemoveSystem() | Ndk::World | |
| UnregisterAllHandles() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | protected |
| Update() | Ndk::World | |
| Update(float elapsedTime) | Ndk::World | inline |
| World(bool addDefaultSystems=true) | Ndk::World | inline |
| World(const World &)=delete (defined in Ndk::World) | Ndk::World | |
| World(World &&world) noexcept | Ndk::World | inline |
| ~HandledObject() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
| ~World() noexcept | Ndk::World |