Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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This is the complete list of members for Ndk::World, including all inherited members.
AddDefaultSystems() | Ndk::World | |
AddSystem(std::unique_ptr< BaseSystem > &&system) | Ndk::World | inline |
AddSystem(Args &&... args) | Ndk::World | |
Clear() noexcept | Ndk::World | |
CloneEntity(EntityId id) | Ndk::World | |
CreateEntities(unsigned int count) | Ndk::World | inline |
CreateEntity() | Ndk::World | |
CreateHandle() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
EntityVector typedef (defined in Ndk::World) | Ndk::World | |
GetEntities() const | Ndk::World | inline |
GetEntity(EntityId id) | Ndk::World | inline |
GetSystem(SystemIndex index) | Ndk::World | inline |
GetSystem() | Ndk::World | |
HandledObject()=default (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
HandledObject(const HandledObject &object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
HandledObject(HandledObject &&object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
HasSystem(SystemIndex index) const | Ndk::World | inline |
HasSystem() const | Ndk::World | |
IsEntityIdValid(EntityId id) const | Ndk::World | inline |
IsEntityValid(const Entity *entity) const | Ndk::World | inline |
KillEntities(const EntityVector &list) | Ndk::World | inline |
KillEntity(Entity *entity) | Ndk::World | inline |
operator=(const World &)=delete (defined in Ndk::World) | Ndk::World | |
operator=(World &&world) noexcept | Ndk::World | inline |
operator=(const HandledObject &object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
operator=(HandledObject &&object) (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
RemoveAllSystems() | Ndk::World | inline |
RemoveSystem(SystemIndex index) | Ndk::World | inline |
RemoveSystem() | Ndk::World | |
UnregisterAllHandles() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | protected |
Update() | Ndk::World | |
Update(float elapsedTime) | Ndk::World | inline |
World(bool addDefaultSystems=true) | Ndk::World | inline |
World(const World &)=delete (defined in Ndk::World) | Ndk::World | |
World(World &&world) noexcept | Ndk::World | inline |
~HandledObject() (defined in Nz::HandledObject< T >) | Nz::HandledObject< T > | |
~World() noexcept | Ndk::World |