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Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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NDK class that represents a world. More...
Inherits Nz::HandledObject< T >.
Public Types | |
| using | EntityVector = std::vector< EntityHandle > |
Public Member Functions | |
| World (bool addDefaultSystems=true) | |
| Constructs a World object. More... | |
| World (const World &)=delete | |
| World (World &&world) noexcept | |
| Constructs a World object by move semantic. More... | |
| ~World () noexcept | |
| Destructs the object and calls Clear. More... | |
| void | AddDefaultSystems () |
| Adds default systems to the world. | |
| BaseSystem & | AddSystem (std::unique_ptr< BaseSystem > &&system) |
| Adds a system to the world. More... | |
| template<typename SystemType , typename... Args> | |
| SystemType & | AddSystem (Args &&... args) |
| Adds a system to the world. More... | |
| const EntityHandle & | CreateEntity () |
| Creates an entity in the world. More... | |
| EntityVector | CreateEntities (unsigned int count) |
| Creates multiple entities in the world. More... | |
| void | Clear () noexcept |
| Clears the world from every entities. More... | |
| const EntityHandle & | CloneEntity (EntityId id) |
| Clones the entity. More... | |
| const EntityHandle & | GetEntity (EntityId id) |
| Gets an entity. More... | |
| const EntityList & | GetEntities () const |
| Gets every entities in the world. More... | |
| BaseSystem & | GetSystem (SystemIndex index) |
| Gets a system in the world by index. More... | |
| template<typename SystemType > | |
| SystemType & | GetSystem () |
| Gets a system in the world by type. More... | |
| bool | HasSystem (SystemIndex index) const |
| Checks whether or not a system is present in the world by index. More... | |
| template<typename SystemType > | |
| bool | HasSystem () const |
| Checks whether or not a system is present in the world by type. More... | |
| void | KillEntity (Entity *entity) |
| Marks an entity for deletion. More... | |
| void | KillEntities (const EntityVector &list) |
| Kills a set of entities. More... | |
| bool | IsEntityValid (const Entity *entity) const |
| Checks whether or not an entity is valid. More... | |
| bool | IsEntityIdValid (EntityId id) const |
| Checks whether or not an entity is valid. More... | |
| void | RemoveAllSystems () |
| Removes each system from the world. | |
| void | RemoveSystem (SystemIndex index) |
| Removes a system from the world by index. More... | |
| template<typename SystemType > | |
| void | RemoveSystem () |
| Removes a system from the world by type. | |
| void | Update () |
| Updates the world. More... | |
| void | Update (float elapsedTime) |
| Updates the world. More... | |
| World & | operator= (const World &)=delete |
| World & | operator= (World &&world) noexcept |
| Moves a world into another world object. More... | |
NDK class that represents a world.
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inline |
Constructs a World object.
| addDefaultSystems | Should default provided systems be used |
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inlinenoexcept |
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noexcept |
Destructs the object and calls Clear.
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inline |
Adds a system to the world.
| system | System to add to the world |
| SystemType & Ndk::World::AddSystem | ( | Args &&... | args | ) |
Adds a system to the world.
| args | Arguments used to create the system |
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noexcept |
Clears the world from every entities.
| const EntityHandle & Ndk::World::CloneEntity | ( | EntityId | id | ) |
Clones the entity.
| id | Identifier of the entity |
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inline |
Creates multiple entities in the world.
| count | Number of entities to create |
| const EntityHandle & Ndk::World::CreateEntity | ( | ) |
Creates an entity in the world.
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inline |
Gets every entities in the world.
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inline |
Gets an entity.
| id | Identifier of the entity |
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Gets a system in the world by index.
| index | Index of the system |
| SystemType & Ndk::World::GetSystem | ( | ) |
Gets a system in the world by type.
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inline |
Checks whether or not a system is present in the world by index.
| index | Index of the system |
| bool Ndk::World::HasSystem | ( | ) | const |
Checks whether or not a system is present in the world by type.
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inline |
Checks whether or not an entity is valid.
| id | Identifier of the entity |
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inline |
Checks whether or not an entity is valid.
| entity | Pointer to the entity |
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Kills a set of entities.
This function has the same effect as calling KillEntity for every entity contained in the vector
| list | Set of entities to kill |
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inline |
Marks an entity for deletion.
| Pointer | to the entity |
Moves a world into another world object.
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inline |
Removes a system from the world by index.
| index | Index of the system |
| void Ndk::World::Update | ( | ) |
Updates the world.
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inline |
Updates the world.
| elapsedTime | Delta time used for the update |