Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::DeferredRenderQueue Member List

This is the complete list of members for Nz::DeferredRenderQueue, including all inherited members.

AbstractRenderQueue()=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AbstractRenderQueue(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) overrideNz::DeferredRenderQueuevirtual
AddBillboards(int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) overrideNz::DeferredRenderQueuevirtual
AddDirectionalLight(const DirectionalLight &light)Nz::AbstractRenderQueuevirtual
AddDrawable(int renderOrder, const Drawable *drawable) overrideNz::DeferredRenderQueuevirtual
AddMesh(int renderOrder, const Material *material, const MeshData &meshData, const Boxf &meshAABB, const Matrix4f &transformMatrix) overrideNz::DeferredRenderQueuevirtual
AddPointLight(const PointLight &light)Nz::AbstractRenderQueuevirtual
AddSpotLight(const SpotLight &light)Nz::AbstractRenderQueuevirtual
AddSprites(int renderOrder, const Material *material, const VertexStruct_XYZ_Color_UV *vertices, std::size_t spriteCount, const Texture *overlay=nullptr) overrideNz::DeferredRenderQueuevirtual
Clear(bool fully=false) overrideNz::DeferredRenderQueuevirtual
DeferredRenderQueue(ForwardRenderQueue *forwardQueue)Nz::DeferredRenderQueue
directionalLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
layers (defined in Nz::DeferredRenderQueue)Nz::DeferredRenderQueue
MeshInstanceContainer typedef (defined in Nz::DeferredRenderQueue)Nz::DeferredRenderQueue
MeshMaterialBatches typedef (defined in Nz::DeferredRenderQueue)Nz::DeferredRenderQueue
MeshPipelineBatches typedef (defined in Nz::DeferredRenderQueue)Nz::DeferredRenderQueue
operator=(const AbstractRenderQueue &)=delete (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
operator=(AbstractRenderQueue &&)=default (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
pointLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
spotLights (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueue
~AbstractRenderQueue() (defined in Nz::AbstractRenderQueue)Nz::AbstractRenderQueuevirtual
~DeferredRenderQueue()=default (defined in Nz::DeferredRenderQueue)Nz::DeferredRenderQueue