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    Nazara Engine
    0.4
    
   A fast, complete, cross-platform API designed for game development 
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Graphics class that represents the rendering queue for deferred rendering. More...
  
 Public Types | |
| typedef std::map< MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator > | MeshInstanceContainer | 
| typedef std::map< const Material *, BatchedModelEntry, ForwardRenderQueue::MaterialComparator > | MeshMaterialBatches | 
| typedef std::map< const MaterialPipeline *, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator > | MeshPipelineBatches | 
Public Member Functions | |
| DeferredRenderQueue (ForwardRenderQueue *forwardQueue) | |
| Constructs a DeferredRenderQueue object with the rendering queue of forward rendering.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const Vector2f > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr=nullptr, SparsePtr< const Color > colorPtr=nullptr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const Vector2f > sinCosPtr, SparsePtr< const float > alphaPtr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const Color > colorPtr=nullptr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddBillboards (int renderOrder, const Material *material, unsigned int count, SparsePtr< const Vector3f > positionPtr, SparsePtr< const float > sizePtr, SparsePtr< const float > anglePtr, SparsePtr< const float > alphaPtr) override | 
| Adds multiple billboards to the queue.  More... | |
| void | AddDrawable (int renderOrder, const Drawable *drawable) override | 
| Adds drawable to the queue.  More... | |
| void | AddMesh (int renderOrder, const Material *material, const MeshData &meshData, const Boxf &meshAABB, const Matrix4f &transformMatrix) override | 
| Adds mesh to the queue.  More... | |
| void | AddSprites (int renderOrder, const Material *material, const VertexStruct_XYZ_Color_UV *vertices, std::size_t spriteCount, const Texture *overlay=nullptr) override | 
| Adds sprites to the queue.  More... | |
| void | Clear (bool fully=false) override | 
| Clears the queue.  More... | |
  Public Member Functions inherited from Nz::AbstractRenderQueue | |
| AbstractRenderQueue (const AbstractRenderQueue &)=delete | |
| AbstractRenderQueue (AbstractRenderQueue &&)=default | |
| virtual void | AddDirectionalLight (const DirectionalLight &light) | 
| Adds a directional light to the rendering queue.  More... | |
| virtual void | AddPointLight (const PointLight &light) | 
| Adds a point light to the rendering queue.  More... | |
| virtual void | AddSpotLight (const SpotLight &light) | 
| Adds a spot light to the rendering queue.  More... | |
| AbstractRenderQueue & | operator= (const AbstractRenderQueue &)=delete | 
| AbstractRenderQueue & | operator= (AbstractRenderQueue &&)=default | 
Public Attributes | |
| std::map< int, Layer > | layers | 
  Public Attributes inherited from Nz::AbstractRenderQueue | |
| std::vector< DirectionalLight > | directionalLights | 
| std::vector< PointLight > | pointLights | 
| std::vector< SpotLight > | spotLights | 
Graphics class that represents the rendering queue for deferred rendering.
| Nz::DeferredRenderQueue::DeferredRenderQueue | ( | ForwardRenderQueue * | forwardQueue | ) | 
Constructs a DeferredRenderQueue object with the rendering queue of forward rendering.
| forwardQueue | Queue of data to render | 
      
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  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Sizes of the billboards | 
| sinCosPtr | Rotation of the billboards if null, Vector2f(0.f, 1.f) is used | 
| colorPtr | Color of the billboards if null, Color::White is used | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Sizes of the billboards | 
| sinCosPtr | Rotation of the billboards if null, Vector2f(0.f, 1.f) is used | 
| alphaPtr | Alpha parameters of the billboards if null, 1.f is used | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Sizes of the billboards | 
| anglePtr | Rotation of the billboards if null, 0.f is used | 
| colorPtr | Color of the billboards if null, Color::White is used | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Sizes of the billboards | 
| anglePtr | Rotation of the billboards if null, 0.f is used | 
| alphaPtr | Alpha parameters of the billboards if null, 1.f is used | 
Implements Nz::AbstractRenderQueue.
      
  | 
  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Size of the billboards | 
| sinCosPtr | Rotation of the billboards if null, Vector2f(0.f, 1.f) is used | 
| colorPtr | Color of the billboards if null, Color::White is used | 
Implements Nz::AbstractRenderQueue.
      
  | 
  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Size of the billboards | 
| sinCosPtr | Rotation of the billboards if null, Vector2f(0.f, 1.f) is used | 
| alphaPtr | Alpha parameters of the billboards if null, 1.f is used | 
Implements Nz::AbstractRenderQueue.
      
  | 
  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Size of the billboards | 
| anglePtr | Rotation of the billboards if null, 0.f is used | 
| colorPtr | Color of the billboards if null, Color::White is used | 
Implements Nz::AbstractRenderQueue.
      
  | 
  overridevirtual | 
Adds multiple billboards to the queue.
| renderOrder | Order of rendering | 
| material | Material of the billboards | 
| count | Number of billboards | 
| positionPtr | Position of the billboards | 
| sizePtr | Size of the billboards | 
| anglePtr | Rotation of the billboards if null, 0.f is used | 
| alphaPtr | Alpha parameters of the billboards if null, 1.f is used | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds drawable to the queue.
| renderOrder | Order of rendering | 
| drawable | Drawable user defined | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds mesh to the queue.
| renderOrder | Order of rendering | 
| material | Material of the mesh | 
| meshData | Data of the mesh | 
| meshAABB | Box of the mesh | 
| transformMatrix | Matrix of the mesh | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Adds sprites to the queue.
| renderOrder | Order of rendering | 
| material | Material of the sprites | 
| vertices | Buffer of data for the sprites | 
| spriteCount | Number of sprites | 
| overlay | Texture of the sprites | 
Implements Nz::AbstractRenderQueue.
      
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  overridevirtual | 
Clears the queue.
| fully | Should everything be cleared or we can keep layers | 
Reimplemented from Nz::AbstractRenderQueue.