Nazara Engine  0.4
A fast, complete, cross-platform API designed for game development
Nz::TextureBackground Member List

This is the complete list of members for Nz::TextureBackground, including all inherited members.

AbstractBackground()=default (defined in Nz::AbstractBackground)Nz::AbstractBackground
AbstractBackground(const AbstractBackground &)=default (defined in Nz::AbstractBackground)Nz::AbstractBackground
AbstractBackground(AbstractBackground &&)=delete (defined in Nz::AbstractBackground)Nz::AbstractBackground
AddReference() constNz::RefCounted
Draw(const AbstractViewer *viewer) const overrideNz::TextureBackgroundvirtual
GetBackgroundType() const overrideNz::TextureBackgroundvirtual
GetReferenceCount() constNz::RefCounted
GetTexture() constNz::TextureBackgroundinline
IsPersistent() constNz::RefCounted
New(Args &&... args)Nz::TextureBackgroundstatic
operator=(const AbstractBackground &)=default (defined in Nz::AbstractBackground)Nz::AbstractBackground
operator=(AbstractBackground &&)=delete (defined in Nz::AbstractBackground)Nz::AbstractBackground
operator=(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
operator=(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(bool persistent=true)Nz::RefCounted
RefCounted(const RefCounted &)=delete (defined in Nz::RefCounted)Nz::RefCounted
RefCounted(RefCounted &&)=default (defined in Nz::RefCounted)Nz::RefCounted
RemoveReference() constNz::RefCounted
SetPersistent(bool persistent=true, bool checkReferenceCount=false)Nz::RefCounted
SetTexture(TextureRef texture)Nz::TextureBackgroundinline
TextureBackground(TextureRef texture=TextureRef())Nz::TextureBackground
~AbstractBackground() (defined in Nz::AbstractBackground)Nz::AbstractBackgroundvirtual
~RefCounted()Nz::RefCountedvirtual