Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
|
Graphics class that represents the background for our scene. More...
Public Member Functions | |
AbstractBackground (const AbstractBackground &)=default | |
AbstractBackground (AbstractBackground &&)=delete | |
virtual void | Draw (const AbstractViewer *viewer) const =0 |
virtual BackgroundType | GetBackgroundType () const =0 |
AbstractBackground & | operator= (const AbstractBackground &)=default |
AbstractBackground & | operator= (AbstractBackground &&)=delete |
Public Member Functions inherited from Nz::RefCounted | |
RefCounted (bool persistent=true) | |
Constructs a RefCounted object with a persistance aspect. More... | |
RefCounted (const RefCounted &)=delete | |
RefCounted (RefCounted &&)=default | |
virtual | ~RefCounted () |
Destructs the object. More... | |
void | AddReference () const |
Adds a reference to the object. | |
unsigned int | GetReferenceCount () const |
Gets the number of references to the object. More... | |
bool | IsPersistent () const |
Checks whether the object is persistent. More... | |
bool | RemoveReference () const |
Removes a reference to the object. More... | |
bool | SetPersistent (bool persistent=true, bool checkReferenceCount=false) |
Sets the persistence of the object. More... | |
RefCounted & | operator= (const RefCounted &)=delete |
RefCounted & | operator= (RefCounted &&)=default |
Graphics class that represents the background for our scene.