Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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Classes | |
class | Nz::AbstractBackground |
Graphics class that represents the background for our scene. More... | |
class | Nz::AbstractRenderQueue |
Graphics class that represents the rendering queue for our scene. More... | |
class | Nz::AbstractRenderTechnique |
Graphics class that represents the rendering technique for our scene. More... | |
class | Nz::AbstractViewer |
Graphics class that represents the viewer for our scene. More... | |
class | Nz::Billboard |
Graphics class that represents a billboard, a 2D surface which simulates a 3D object. More... | |
class | Nz::ColorBackground |
Graphics class that represents a background with uniform color. More... | |
class | Nz::DeferredBloomPass |
Graphics class that represents the pass for bloom in deferred rendering. More... | |
class | Nz::DeferredDOFPass |
Graphics class that represents the pass for depth of field in deferred rendering. More... | |
class | Nz::DeferredFinalPass |
Graphics class that represents the final pass in deferred rendering. More... | |
class | Nz::DeferredFogPass |
Graphics class that represents the pass for fog in deferred rendering. More... | |
class | Nz::DeferredForwardPass |
Graphics class that represents the forward pass in deferred rendering. More... | |
class | Nz::DeferredFXAAPass |
Graphics class that represents the pass for FXAA in deferred rendering. More... | |
class | Nz::DeferredGeometryPass |
Graphics class that represents the pass for geometries in deferred rendering. More... | |
class | Nz::DeferredPhongLightingPass |
Graphics class that represents the pass for phong lighting in deferred rendering. More... | |
class | Nz::DeferredRenderPass |
Graphics class that represents the pass for rendering in deferred rendering. More... | |
class | Nz::DeferredRenderQueue |
Graphics class that represents the rendering queue for deferred rendering. More... | |
class | Nz::DeferredRenderTechnique |
Graphics class that represents the technique used in deferred rendering. More... | |
class | Nz::DepthRenderQueue |
Graphics class that represents the rendering queue for depth rendering. More... | |
class | Nz::DepthRenderTechnique |
Graphics class that represents the technique used in depth rendering. More... | |
class | Nz::Drawable |
Graphics class that represents something drawable for our scene. More... | |
class | Nz::ForwardRenderQueue |
Graphics class that represents the rendering queue for forward rendering. More... | |
class | Nz::ForwardRenderTechnique |
Graphics class that represents the technique used in forward rendering. More... | |
class | Nz::Graphics |
Graphics class that represents the module initializer of Graphics. More... | |
class | Nz::GuillotineTextureAtlas |
Graphics class that represents an atlas texture for guillotine. More... | |
class | Nz::InstancedRenderable |
Graphics class that represents an instancer renderable. More... | |
class | Nz::Light |
Graphics class that represents a light. More... | |
class | Nz::Material |
Graphics class that represents a material. More... | |
class | Nz::MaterialPipeline |
Graphics class used to contains all rendering states that are not allowed to change individually on rendering devices. More... | |
class | Nz::Model |
Graphics class that represents a model. More... | |
class | Nz::ParticleController |
Graphics class which controls a flow of particles. More... | |
class | Nz::ParticleDeclaration |
Graphics class that represents the declaration of the particle, works like an ECS. More... | |
class | Nz::ParticleEmitter |
Graphics class that represents an emitter of particles. More... | |
class | Nz::ParticleFunctionController |
Helper class used to provide a function as a particle controller without going in the process of making a new class. More... | |
class | Nz::ParticleFunctionGenerator |
Helper class used to provide a function as a particle generator without going in the process of making a new class. More... | |
class | Nz::ParticleFunctionRenderer |
Helper class used to provide a function as a particle renderer without going in the process of making a new class. More... | |
class | Nz::ParticleGenerator |
Graphics class which generates particles. More... | |
class | Nz::ParticleMapper |
Graphics class that represents the mapping between the internal buffer and the particle declaration. More... | |
class | Nz::ParticleRenderer |
Graphics class that represents the rendering of the particle. More... | |
class | Nz::Renderable |
Graphics class that represents a renderable element for our scene. More... | |
class | Nz::RenderTechniques |
Graphics class that represents the techniques used in rendering. More... | |
class | Nz::SkeletalModel |
Graphics class that represents a model with a skeleton. More... | |
class | Nz::SkinningManager |
Graphics class that represents the management of skinning. More... | |
class | Nz::SkyboxBackground |
Graphics class that represents a background with a cubemap texture. More... | |
class | Nz::Sprite |
Graphics class that represents the rendering of a sprite. More... | |
class | Nz::TextSprite |
Graphics class that represents the rendering of a sprite containing text. More... | |
class | Nz::TextureBackground |
Graphics class that represents a background with a texture. More... | |
class | Nz::TileMap |
Graphics class that represent several tiles of the same size assembled into a grid This class is far more efficient than using a sprite for every tile. More... | |
Graphics/System module including classes to handle graphical elements...