Graphics class that represents the management of skinning.
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using | SkinFunction = void(*)(const SkeletalMesh *mesh, const Skeleton *skeleton, VertexBuffer *buffer) |
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| static VertexBuffer * | GetBuffer (const SkeletalMesh *mesh, const Skeleton *skeleton) |
| | Gets the vertex buffer from a skeletal mesh with its skeleton. More...
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static void | Skin () |
| | Skins the skeletal mesh.
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Graphics class that represents the management of skinning.
◆ GetBuffer()
| VertexBuffer * Nz::SkinningManager::GetBuffer |
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const SkeletalMesh * |
mesh, |
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const Skeleton * |
skeleton |
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Gets the vertex buffer from a skeletal mesh with its skeleton.
- Returns
- A pointer to the vertex buffer newly created
- Parameters
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| mesh | Skeletal mesh to get vertex buffer from |
| skeleton | Skeleton to consider for getting data |
The documentation for this class was generated from the following files: