Nazara Engine
0.4
A fast, complete, cross-platform API designed for game development
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Graphics class which controls a flow of particles. More...
Public Member Functions | |
ParticleController (const ParticleController &controller) | |
Constructs a ParticleController object by assignation. More... | |
virtual | ~ParticleController () |
Destructs the object and calls OnParticleControllerRelease. More... | |
virtual void | Apply (ParticleGroup &system, ParticleMapper &mapper, unsigned int startId, unsigned int endId, float elapsedTime)=0 |
NazaraSignal (OnParticleControllerRelease, const ParticleController *) | |
Public Member Functions inherited from Nz::RefCounted | |
RefCounted (bool persistent=true) | |
Constructs a RefCounted object with a persistance aspect. More... | |
RefCounted (const RefCounted &)=delete | |
RefCounted (RefCounted &&)=default | |
virtual | ~RefCounted () |
Destructs the object. More... | |
void | AddReference () const |
Adds a reference to the object. | |
unsigned int | GetReferenceCount () const |
Gets the number of references to the object. More... | |
bool | IsPersistent () const |
Checks whether the object is persistent. More... | |
bool | RemoveReference () const |
Removes a reference to the object. More... | |
bool | SetPersistent (bool persistent=true, bool checkReferenceCount=false) |
Sets the persistence of the object. More... | |
RefCounted & | operator= (const RefCounted &)=delete |
RefCounted & | operator= (RefCounted &&)=default |
Friends | |
class | Graphics |
Graphics class which controls a flow of particles.
Nz::ParticleController::ParticleController | ( | const ParticleController & | controller | ) |
Constructs a ParticleController object by assignation.
controller | ParticleController to copy into this |
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virtual |
Destructs the object and calls OnParticleControllerRelease.